using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomPropertyDrawer(typeof(StringStringDictionary))] [CustomPropertyDrawer(typeof(ObjectColorDictionary))] [CustomPropertyDrawer(typeof(StringColorArrayDictionary))] public class AnySerializableDictionaryPropertyDrawer : SerializableDictionaryPropertyDrawer {} [CustomPropertyDrawer(typeof(ColorArrayStorage))] public class AnySerializableDictionaryStoragePropertyDrawer: SerializableDictionaryStoragePropertyDrawer {}