namespace UniGLTF.ShaderPropExporter { public static partial class PreExportShaders { const string GLTF_FOLDER = "GLTF"; #pragma warning disable 414 [PreExportShaders] static SupportedShader[] SupportedShaders = new SupportedShader[] { new SupportedShader(GLTF_FOLDER, "Standard"), new SupportedShader(GLTF_FOLDER, "Unlit/Color"), new SupportedShader(GLTF_FOLDER, "Unlit/Texture"), new SupportedShader(GLTF_FOLDER, "Unlit/Transparent"), new SupportedShader(GLTF_FOLDER, "Unlit/Transparent Cutout"), new SupportedShader(GLTF_FOLDER, "UniGLTF/UniUnlit"), }; #pragma warning restore 414 } }