using System.Collections.Generic; namespace UniGLTF.ShaderPropExporter { public static partial class PreShaderPropExporter { [PreExportShader] static KeyValuePair UniGLTF_UniUnlit { get { return new KeyValuePair( "UniGLTF/UniUnlit", new ShaderProps { Properties = new ShaderProperty[]{ new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv) ,new ShaderProperty("_Color", ShaderPropertyType.Color) ,new ShaderProperty("_Cutoff", ShaderPropertyType.Range) ,new ShaderProperty("_BlendMode", ShaderPropertyType.Float) ,new ShaderProperty("_CullMode", ShaderPropertyType.Float) ,new ShaderProperty("_VColBlendMode", ShaderPropertyType.Float) ,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float) ,new ShaderProperty("_DstBlend", ShaderPropertyType.Float) ,new ShaderProperty("_ZWrite", ShaderPropertyType.Float) } } ); } } } }