using System.Collections.Generic; namespace UniGLTF.ShaderPropExporter { public static partial class PreShaderPropExporter { [PreExportShader] static KeyValuePair Unlit_Transparent_Cutout { get { return new KeyValuePair( "Unlit/Transparent Cutout", new ShaderProps { Properties = new ShaderProperty[]{ new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv) ,new ShaderProperty("_Cutoff", ShaderPropertyType.Range) } } ); } } } }