using UnityEngine; using UnityEditor; public class NodeEditor : EditorWindow { Rect window1; Rect window2; [MenuItem("Window/Node editor")] static void ShowEditor() { NodeEditor editor = EditorWindow.GetWindow(); editor.Init(); } public void Init() { window1 = new Rect(10, 10, 100, 100); window2 = new Rect(210, 210, 100, 100); } void OnGUI() { DrawNodeCurve(window1, window2); // Here the curve is drawn under the windows BeginWindows(); window1 = GUI.Window(1, window1, DrawNodeWindow, "Window 1"); // Updates the Rect's when these are dragged window2 = GUI.Window(2, window2, DrawNodeWindow, "Window 2"); EndWindows(); } void DrawNodeWindow(int id) { GUI.DragWindow(); } void DrawNodeCurve(Rect start, Rect end) { Vector3 startPos = new Vector3(start.x + start.width, start.y + start.height / 2, 0); Vector3 endPos = new Vector3(end.x, end.y + end.height / 2, 0); Vector3 startTan = startPos + Vector3.right * 50; Vector3 endTan = endPos + Vector3.left * 50; Color shadowCol = new Color(0, 0, 0, 0.06f); for (int i = 0; i < 3; i++) // Draw a shadow Handles.DrawBezier(startPos, endPos, startTan, endTan, shadowCol, null, (i + 1) * 5); Handles.DrawBezier(startPos, endPos, startTan, endTan, Color.black, null, 1); } }