using LibNoise.Operator; using UnityEngine; using UnityEditor; using UNEB; public class SelectNode : Node { private Select _op = new Select(); public override void Init() { var inputA = AddInput(); inputA.name = "Input A"; var inputB = AddInput(); inputB.name = "Input B"; var output = AddOutput(); output.name = "Output"; FitKnobs(); bodyRect.height += 60f; bodyRect.width = 150f; } public override void OnBodyGUI() { _op.FallOff = EditorGUILayout.DoubleField("Fall Off", _op.FallOff); _op.Minimum = EditorGUILayout.DoubleField("Min Bound", _op.Minimum); _op.Maximum = EditorGUILayout.DoubleField("Max Bound", _op.Maximum); } }