using System.Reflection; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("LibNoise.Unity")] [assembly: AssemblyProduct("LibNoise.Unity")] [assembly: AssemblyDescription("C# Unity Port of LibNoise, Ported from BigBlackBlock Gamestudio port of LibNoise to XNA")] [assembly: AssemblyCompany("None")] [assembly: AssemblyCopyright( "LibUnity.Xna Copyright © Jason Bevins 2003-2007, 2010 BigBlackBlock Gamestudio, LibNoise.Unity Copyright © 2010 Unity Commons, distributed under the terms on the Lesser GPL" )] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("aa606d44-f8c3-47aa-a2b5-9156119ff843")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // [assembly: AssemblyVersion("1.0.0.0")]