# LibNoise.Unity The main repository for LibNoise.Unity is currently maintained by [Ricardo J. Méndez](https://github.com/ricardojmendez). Pull requests are welcome. ## License LibNoise.Unity is released under the [LGPL license](https://www.gnu.org/licenses/lgpl.html). See COPYING.txt and COPYING.LESSER.txt for details. ## About [LibNoise](http://libnoise.sourceforge.net/) was originally created by Jason Bevins. The library was later ported to Xna by [Marc André Ueberall](http://www.big-black-block.com/#home), and moved to Unity by Tim Speltz. Speltz’s original development forum thread contains a Unity package with an example scene, which can be found [here](http://forum.unity3d.com/threads/68764-LibNoise-Ported-to-Unity). Please note that LibNoise.Unity is only a repository for the library code itself and contains no example files. [You can also see the converted tutorials examples on this repository](https://github.com/ricardojmendez/LibNoiseTutorials). Other contributors to LibNoise.Unity include [Teddy Bradford](https://github.com/teddybradford) who reworked much of the Noise2D class to improve tiling support for noise maps.