using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XNode.Examples.MathNodes; namespace XNode.Examples.RuntimeMathNodes { public class UGUIDisplayValue : UGUIMathBaseNode { public Text label; void Update() { DisplayValue displayValue = node as DisplayValue; object obj = displayValue.GetInputValue("input"); if (obj != null) label.text = obj.ToString(); else label.text = "n/a"; } } }