using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using XNode.Examples.StateGraph; namespace XNodeEditor.Examples { [CustomNodeEditor(typeof(StateNode))] public class StateNodeEditor : NodeEditor { public override void OnHeaderGUI() { GUI.color = Color.white; StateNode node = target as StateNode; StateGraph graph = node.graph as StateGraph; if (graph.current == node) GUI.color = Color.blue; string title = target.name; GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30)); GUI.color = Color.white; } public override void OnBodyGUI() { base.OnBodyGUI(); StateNode node = target as StateNode; StateGraph graph = node.graph as StateGraph; if (GUILayout.Button("MoveNext Node")) node.MoveNext(); if (GUILayout.Button("Continue Graph")) graph.Continue(); if (GUILayout.Button("Set as current")) graph.current = node; } } }