using System;
using System.Collections.Generic;
using UnityEngine;
namespace XNode {
///
/// Base class for all nodes
///
///
/// Classes extending this class will be considered as valid nodes by xNode.
///
/// [System.Serializable]
/// public class Adder : Node {
/// [Input] public float a;
/// [Input] public float b;
/// [Output] public float result;
///
/// // GetValue should be overridden to return a value for any specified output port
/// public override object GetValue(NodePort port) {
/// return a + b;
/// }
/// }
///
///
[Serializable]
public abstract class Node : ScriptableObject {
/// Used by and to determine when to display the field value associated with a
public enum ShowBackingValue {
/// Never show the backing value
Never,
/// Show the backing value only when the port does not have any active connections
Unconnected,
/// Always show the backing value
Always
}
public enum ConnectionType {
/// Allow multiple connections
Multiple,
/// always override the current connection
Override,
}
/// Tells which types of input to allow
public enum TypeConstraint {
/// Allow all types of input
None,
/// Allow connections where input value type is assignable from output value type (eg. ScriptableObject --> Object)
Inherited,
/// Allow only similar types
Strict,
/// Allow connections where output value type is assignable from input value type (eg. Object --> ScriptableObject)
InheritedInverse,
}
#region Obsolete
[Obsolete("Use DynamicPorts instead")]
public IEnumerable InstancePorts { get { return DynamicPorts; } }
[Obsolete("Use DynamicOutputs instead")]
public IEnumerable InstanceOutputs { get { return DynamicOutputs; } }
[Obsolete("Use DynamicInputs instead")]
public IEnumerable InstanceInputs { get { return DynamicInputs; } }
[Obsolete("Use AddDynamicInput instead")]
public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
return AddDynamicInput(type, connectionType, typeConstraint, fieldName);
}
[Obsolete("Use AddDynamicOutput instead")]
public NodePort AddInstanceOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
return AddDynamicOutput(type, connectionType, typeConstraint, fieldName);
}
[Obsolete("Use AddDynamicPort instead")]
private NodePort AddInstancePort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
return AddDynamicPort(type, direction, connectionType, typeConstraint, fieldName);
}
[Obsolete("Use RemoveDynamicPort instead")]
public void RemoveInstancePort(string fieldName) {
RemoveDynamicPort(fieldName);
}
[Obsolete("Use RemoveDynamicPort instead")]
public void RemoveInstancePort(NodePort port) {
RemoveDynamicPort(port);
}
[Obsolete("Use ClearDynamicPorts instead")]
public void ClearInstancePorts() {
ClearDynamicPorts();
}
#endregion
/// Iterate over all ports on this node.
public IEnumerable Ports { get { foreach (NodePort port in ports.Values) yield return port; } }
/// Iterate over all outputs on this node.
public IEnumerable Outputs { get { foreach (NodePort port in Ports) { if (port.IsOutput) yield return port; } } }
/// Iterate over all inputs on this node.
public IEnumerable Inputs { get { foreach (NodePort port in Ports) { if (port.IsInput) yield return port; } } }
/// Iterate over all dynamic ports on this node.
public IEnumerable DynamicPorts { get { foreach (NodePort port in Ports) { if (port.IsDynamic) yield return port; } } }
/// Iterate over all dynamic outputs on this node.
public IEnumerable DynamicOutputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsOutput) yield return port; } } }
/// Iterate over all dynamic inputs on this node.
public IEnumerable DynamicInputs { get { foreach (NodePort port in Ports) { if (port.IsDynamic && port.IsInput) yield return port; } } }
/// Parent
[SerializeField] public NodeGraph graph;
/// Position on the
[SerializeField] public Vector2 position;
/// It is recommended not to modify these at hand. Instead, see and
[SerializeField] private NodePortDictionary ports = new NodePortDictionary();
/// Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable
public static NodeGraph graphHotfix;
protected void OnEnable() {
if (graphHotfix != null) graph = graphHotfix;
graphHotfix = null;
UpdatePorts();
Init();
}
/// Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list.
public void UpdatePorts() {
NodeDataCache.UpdatePorts(this, ports);
}
/// Initialize node. Called on enable.
protected virtual void Init() { }
/// Checks all connections for invalid references, and removes them.
public void VerifyConnections() {
foreach (NodePort port in Ports) port.VerifyConnections();
}
#region Dynamic Ports
/// Convenience function.
///
///
public NodePort AddDynamicInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
return AddDynamicPort(type, NodePort.IO.Input, connectionType, typeConstraint, fieldName);
}
/// Convenience function.
///
///
public NodePort AddDynamicOutput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
return AddDynamicPort(type, NodePort.IO.Output, connectionType, typeConstraint, fieldName);
}
/// Add a dynamic, serialized port to this node.
///
///
private NodePort AddDynamicPort(Type type, NodePort.IO direction, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
if (fieldName == null) {
fieldName = "dynamicInput_0";
int i = 0;
while (HasPort(fieldName)) fieldName = "dynamicInput_" + (++i);
} else if (HasPort(fieldName)) {
Debug.LogWarning("Port '" + fieldName + "' already exists in " + name, this);
return ports[fieldName];
}
NodePort port = new NodePort(fieldName, type, direction, connectionType, typeConstraint, this);
ports.Add(fieldName, port);
return port;
}
/// Remove an dynamic port from the node
public void RemoveDynamicPort(string fieldName) {
NodePort dynamicPort = GetPort(fieldName);
if (dynamicPort == null) throw new ArgumentException("port " + fieldName + " doesn't exist");
RemoveDynamicPort(GetPort(fieldName));
}
/// Remove an dynamic port from the node
public void RemoveDynamicPort(NodePort port) {
if (port == null) throw new ArgumentNullException("port");
else if (port.IsStatic) throw new ArgumentException("cannot remove static port");
port.ClearConnections();
ports.Remove(port.fieldName);
}
/// Removes all dynamic ports from the node
[ContextMenu("Clear Dynamic Ports")]
public void ClearDynamicPorts() {
List dynamicPorts = new List(DynamicPorts);
foreach (NodePort port in dynamicPorts) {
RemoveDynamicPort(port);
}
}
#endregion
#region Ports
/// Returns output port which matches fieldName
public NodePort GetOutputPort(string fieldName) {
NodePort port = GetPort(fieldName);
if (port == null || port.direction != NodePort.IO.Output) return null;
else return port;
}
/// Returns input port which matches fieldName
public NodePort GetInputPort(string fieldName) {
NodePort port = GetPort(fieldName);
if (port == null || port.direction != NodePort.IO.Input) return null;
else return port;
}
/// Returns port which matches fieldName
public NodePort GetPort(string fieldName) {
NodePort port;
if (ports.TryGetValue(fieldName, out port)) return port;
else return null;
}
public bool HasPort(string fieldName) {
return ports.ContainsKey(fieldName);
}
#endregion
#region Inputs/Outputs
/// Return input value for a specified port. Returns fallback value if no ports are connected
/// Field name of requested input port
/// If no ports are connected, this value will be returned
public T GetInputValue(string fieldName, T fallback = default(T)) {
NodePort port = GetPort(fieldName);
if (port != null && port.IsConnected) return port.GetInputValue();
else return fallback;
}
/// Return all input values for a specified port. Returns fallback value if no ports are connected
/// Field name of requested input port
/// If no ports are connected, this value will be returned
public T[] GetInputValues(string fieldName, params T[] fallback) {
NodePort port = GetPort(fieldName);
if (port != null && port.IsConnected) return port.GetInputValues();
else return fallback;
}
/// Returns a value based on requested port output. Should be overridden in all derived nodes with outputs.
/// The requested port.
public virtual object GetValue(NodePort port) {
Debug.LogWarning("No GetValue(NodePort port) override defined for " + GetType());
return null;
}
#endregion
/// Called after a connection between two s is created
/// Output Input
public virtual void OnCreateConnection(NodePort from, NodePort to) { }
/// Called after a connection is removed from this port
/// Output or Input
public virtual void OnRemoveConnection(NodePort port) { }
/// Disconnect everything from this node
public void ClearConnections() {
foreach (NodePort port in Ports) port.ClearConnections();
}
#region Attributes
/// Mark a serializable field as an input port. You can access this through
[AttributeUsage(AttributeTargets.Field)]
public class InputAttribute : Attribute {
public ShowBackingValue backingValue;
public ConnectionType connectionType;
[Obsolete("Use dynamicPortList instead")]
public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
public bool dynamicPortList;
public TypeConstraint typeConstraint;
/// Mark a serializable field as an input port. You can access this through
/// Should we display the backing value for this port as an editor field?
/// Should we allow multiple connections?
/// Constrains which input connections can be made to this port
/// If true, will display a reorderable list of inputs instead of a single port. Will automatically add and display values for lists and arrays
public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
this.backingValue = backingValue;
this.connectionType = connectionType;
this.dynamicPortList = dynamicPortList;
this.typeConstraint = typeConstraint;
}
}
/// Mark a serializable field as an output port. You can access this through
[AttributeUsage(AttributeTargets.Field)]
public class OutputAttribute : Attribute {
public ShowBackingValue backingValue;
public ConnectionType connectionType;
[Obsolete("Use dynamicPortList instead")]
public bool instancePortList { get { return dynamicPortList; } set { dynamicPortList = value; } }
public bool dynamicPortList;
public TypeConstraint typeConstraint;
/// Mark a serializable field as an output port. You can access this through
/// Should we display the backing value for this port as an editor field?
/// Should we allow multiple connections?
/// Constrains which input connections can be made from this port
/// If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays
public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never, ConnectionType connectionType = ConnectionType.Multiple, TypeConstraint typeConstraint = TypeConstraint.None, bool dynamicPortList = false) {
this.backingValue = backingValue;
this.connectionType = connectionType;
this.dynamicPortList = dynamicPortList;
this.typeConstraint = typeConstraint;
}
/// Mark a serializable field as an output port. You can access this through
/// Should we display the backing value for this port as an editor field?
/// Should we allow multiple connections?
/// If true, will display a reorderable list of outputs instead of a single port. Will automatically add and display values for lists and arrays
[Obsolete("Use constructor with TypeConstraint")]
public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { }
}
/// Manually supply node class with a context menu path
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class CreateNodeMenuAttribute : Attribute {
public string menuName;
public int order;
/// Manually supply node class with a context menu path
/// Path to this node in the context menu. Null or empty hides it.
public CreateNodeMenuAttribute(string menuName) {
this.menuName = menuName;
this.order = 0;
}
/// Manually supply node class with a context menu path
/// Path to this node in the context menu. Null or empty hides it.
/// The order by which the menu items are displayed.
public CreateNodeMenuAttribute(string menuName, int order) {
this.menuName = menuName;
this.order = order;
}
}
/// Prevents Node of the same type to be added more than once (configurable) to a NodeGraph
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class DisallowMultipleNodesAttribute : Attribute {
// TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node
// while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.
public int max;
/// Prevents Node of the same type to be added more than once (configurable) to a NodeGraph
/// How many nodes to allow. Defaults to 1.
public DisallowMultipleNodesAttribute(int max = 1) {
this.max = max;
}
}
/// Specify a color for this node type
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class NodeTintAttribute : Attribute {
public Color color;
/// Specify a color for this node type
/// Red [0.0f .. 1.0f]
/// Green [0.0f .. 1.0f]
/// Blue [0.0f .. 1.0f]
public NodeTintAttribute(float r, float g, float b) {
color = new Color(r, g, b);
}
/// Specify a color for this node type
/// HEX color value
public NodeTintAttribute(string hex) {
ColorUtility.TryParseHtmlString(hex, out color);
}
/// Specify a color for this node type
/// Red [0 .. 255]
/// Green [0 .. 255]
/// Blue [0 .. 255]
public NodeTintAttribute(byte r, byte g, byte b) {
color = new Color32(r, g, b, byte.MaxValue);
}
}
/// Specify a width for this node type
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class NodeWidthAttribute : Attribute {
public int width;
/// Specify a width for this node type
/// Width
public NodeWidthAttribute(int width) {
this.width = width;
}
}
#endregion
[Serializable] private class NodePortDictionary : Dictionary, ISerializationCallbackReceiver {
[SerializeField] private List keys = new List();
[SerializeField] private List values = new List();
public void OnBeforeSerialize() {
keys.Clear();
values.Clear();
foreach (KeyValuePair pair in this) {
keys.Add(pair.Key);
values.Add(pair.Value);
}
}
public void OnAfterDeserialize() {
this.Clear();
if (keys.Count != values.Count)
throw new System.Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable.");
for (int i = 0; i < keys.Count; i++)
this.Add(keys[i], values[i]);
}
}
}
}