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diff --git a/Data/BuiltIn/Libraries/lua-addons/addons/InfoReplacer/reps.lua b/Data/BuiltIn/Libraries/lua-addons/addons/InfoReplacer/reps.lua
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+-- Copyright © 2014-2015, Cairthenn
+-- All rights reserved.
+
+-- Redistribution and use in source and binary forms, with or without
+-- modification, are permitted provided that the following conditions are met:
+
+ -- * Redistributions of source code must retain the above copyright
+ -- notice, this list of conditions and the following disclaimer.
+ -- * Redistributions in binary form must reproduce the above copyright
+ -- notice, this list of conditions and the following disclaimer in the
+ -- documentation and/or other materials provided with the distribution.
+ -- * Neither the name of InfoReplacer nor the
+ -- names of its contributors may be used to endorse or promote products
+ -- derived from this software without specific prior written permission.
+
+-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+-- DISCLAIMED. IN NO EVENT SHALL Cairthenn BE LIABLE FOR ANY
+-- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+require('tables')
+local res = require('resources')
+
+return T{
+
+ name = function() return windower.ffxi.get_player().name end,
+ linkshell = function() return windower.ffxi.get_player().linkshell end,
+ linkshell_rank = function() return windower.ffxi.get_player().linkshell_rank end,
+ linkshell_slot = function() return windower.ffxi.get_player().linkshell_slot end,
+ main_job = function() return res.jobs[windower.ffxi.get_player().main_job].short end,
+ main_job_level = function() return windower.ffxi.get_player().main_job_level end,
+ main_job_full = function() return res.jobs[windower.ffxi.get_player().main_job].english end,
+ main_job_id = function() return windower.ffxi.get_player().main_job_id end,
+ status = function() return res.statuses[windower.ffxi.get_player().status].english end,
+ status_id = function() return windower.ffxi.get_player().status end,
+ index = function() return windower.ffxi.get_player().index end,
+ sub_job = function() return res.jobs[windower.ffxi.get_player().sub_job].short end,
+ sub_job_level = function() return windower.ffxi.get_player().sub_job_level end,
+ sub_job_full = function() return res.jobs[windower.ffxi.get_player().sub_job].english end,
+ sub_job_id = function() return windower.ffxi.get_player().sub_job_id end,
+ target_index = function() return windower.ffxi.get_player().target_index end,
+ target_locked = function() return windower.ffxi.get_player().target_locked and "True" or "False" end,
+ autorun = function() return windower.ffxi.get_player().autorun and "True" or "False" end,
+ follow_index = function() return windower.ffxi.get_player().follow_index end,
+ in_combat = function() return windower.ffxi.get_player().in_combat and "True" or "False" end,
+ id = function() return windower.ffxi.get_mob_by_target('me').id end,
+
+
+ hp = function() return windower.ffxi.get_player().vitals.hp end,
+ max_hp = function() return windower.ffxi.get_player().vitals.max_hp end,
+ hpp = function() return windower.ffxi.get_player().vitals.hpp end,
+ mp = function() return windower.ffxi.get_player().vitals.mp end,
+ max_mp = function() return windower.ffxi.get_player().vitals.max_mp end,
+ mpp = function() return windower.ffxi.get_player().vitals.mpp end,
+ tp = function() return windower.ffxi.get_player().vitals.tp end,
+
+
+ hand_to_hand = function() return windower.ffxi.get_player().skills.hand_to_hand end,
+ dagger = function() return windower.ffxi.get_player().skills.dagger end,
+ sword = function() return windower.ffxi.get_player().skills.sword end,
+ great_sword = function() return windower.ffxi.get_player().skills.great_sword end,
+ axe = function() return windower.ffxi.get_player().skills.axe end,
+ great_axe = function() return windower.ffxi.get_player().skills.great_axe end,
+ scythe = function() return windower.ffxi.get_player().skills.scythe end,
+ polearm = function() return windower.ffxi.get_player().skills.polearm end,
+ katana = function() return windower.ffxi.get_player().skills.katana end,
+ great_katana = function() return windower.ffxi.get_player().skills.great_katana end,
+ club = function() return windower.ffxi.get_player().skills.club end,
+ staff = function() return windower.ffxi.get_player().skills.staff end,
+ archery = function() return windower.ffxi.get_player().skills.archery end,
+ marksmanship = function() return windower.ffxi.get_player().skills.marksmanship end,
+ throwing = function() return windower.ffxi.get_player().skills.throwing end,
+ guarding = function() return windower.ffxi.get_player().skills.guarding end,
+ evasion = function() return windower.ffxi.get_player().skills.evasion end,
+ shield = function() return windower.ffxi.get_player().skills.shield end,
+ parrying = function() return windower.ffxi.get_player().skills.parrying end,
+ divine_magic = function() return windower.ffxi.get_player().skills.divine_magic end,
+ healing_magic = function() return windower.ffxi.get_player().skills.healing_magic end,
+ enhancing_magic = function() return windower.ffxi.get_player().skills.enhancing_magic end,
+ enfeebling_magic = function() return windower.ffxi.get_player().skills.enfeebling_magic end,
+ elemental_magic = function() return windower.ffxi.get_player().skills.elemental_magic end,
+ dark_magic = function() return windower.ffxi.get_player().skills.dark_magic end,
+ summoning_magic = function() return windower.ffxi.get_player().skills.summoning_magic end,
+ ninjitsu = function() return windower.ffxi.get_player().skills.ninjitsu end,
+ singing = function() return windower.ffxi.get_player().skills.singing end,
+ stringed_instrument = function() return windower.ffxi.get_player().skills.string end,
+ wind_instrument = function() return windower.ffxi.get_player().skills.wind end,
+ blue_magic = function() return windower.ffxi.get_player().skills.blue_magic end,
+ alchemy = function() return windower.ffxi.get_player().skills.alchemy end,
+ bonecraft = function() return windower.ffxi.get_player().skills.bonecraft end,
+ clothcraft = function() return windower.ffxi.get_player().skills.clothcraft end,
+ cooking = function() return windower.ffxi.get_player().skills.cooking end,
+ fishing = function() return windower.ffxi.get_player().skills.fishing end,
+ goldsmithing = function() return windower.ffxi.get_player().skills.goldsmithing end,
+ leathercraft = function() return windower.ffxi.get_player().skills.leathercraft end,
+ smithing = function() return windower.ffxi.get_player().skills.smithing end,
+ woodworking = function() return windower.ffxi.get_player().skills.woodworking end,
+ synergy = function() return windower.ffxi.get_player().skills.synergy end,
+
+
+ camera_x = function() return windower.ffxi.get_camera().camera_x end,
+ camera_y = function() return windower.ffxi.get_camera().camera_y end,
+ camera_z = function() return windower.ffxi.get_camera().camera_z end,
+
+
+ windower_x = function() return windower.get_windower_settings().windower_x end,
+ windower_y = function() return windower.get_windower_settings().windower_y end,
+ windower_x_pos = function() return windower.get_windower_settings().windower_x_pos end,
+ windower_y_pos = function() return windower.get_windower_settings().windower_y_pos end,
+ ui_x = function() return windower.get_windower_settings().ui_x end,
+ ui_y = function() return windower.get_windower_settings().ui_y end,
+ launcher_version = function() return windower.get_windower_settings().launcher_version end,
+
+
+ day = function() return res.days[windower.ffxi.get_info().day].english end,
+ day_element = function() return res.elements[res.days[windower.ffxi.get_info().day].element].english end,
+ moon = function() return res.moon_phases[windower.ffxi.get_info().moon_phase].english end,
+ moon_pct = function() return windower.ffxi.get_info().moon end,
+ time = function() time = windower.ffxi.get_info().time return (time / 60):floor() .. ':' .. (time % 60) end,
+ zone = function() return res.zones[windower.ffxi.get_info().zone].english end,
+ zone_id = function() return windower.ffxi.get_info().zone end,
+ logged_in = function() return windower.ffxi.get_info().logged_in end,
+ weather = function() return res.weather[windower.ffxi.get_info().weather].english end,
+ weather_id = function() return windower.ffxi.get_info().weather end,
+ weather_element = function() return res.elements[res.weathers[windower.ffxi.get_info().weather].element].english end,
+ language = function() return windower.ffxi.get_info().language end,
+
+
+ target_name = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').name end,
+ target_claim_id = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').claim_id end,
+ target_distance = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').distance end,
+ target_facing = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').facing end,
+ target_hpp = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').hpp end,
+ target_id = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').id end,
+ target_is_npc = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').is_npc and "True" or "False" end,
+ target_mob_type = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').mob_type end,
+ target_model_size = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t')._model_size end,
+ target_speed = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').speed end,
+ target_speed_base = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').speed_base end,
+ target_status = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').status end,
+ target_index = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').index end,
+ target_x = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').x end,
+ target_y = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').y end,
+ target_z = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').z end,
+ target_pet_index = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').pet_index end,
+ target_mpp = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').mpp end,
+ target_fellow_index = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').fellow_index end,
+ target_race = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').race end,
+ target_tp = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').tp end,
+ target_charmed = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').charmed and "True" or "False" end,
+ target_in_party = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').in_party and "True" or "False" end,
+ target_in_alliance = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').in_alliance and "True" or "False" end,
+ target_is_valid = function() return windower.ffxi.get_mob_by_target('t') and windower.ffxi.get_mob_by_target('t').is_valid and "True" or "False" end,
+
+ pet_name = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').name end,
+ pet_claim_id = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').claim_id end,
+ pet_distance = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').distance end,
+ pet_facing = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').facing end,
+ pet_hpp = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').hpp end,
+ pet_id = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').id end,
+ pet_is_npc = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').is_npc end,
+ pet_mob_type = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').mob_type end,
+ pet_model_size = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').model_size end,
+ pet_speed = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').speed end,
+ pet_speed_base = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').speed_base end,
+ pet_status = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').status end,
+ pet_index = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').index end,
+ pet_x = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').x end,
+ pet_y = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').y end,
+ pet_z = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').z end,
+ pet_race = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').race end,
+ pet_tp = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').tp end,
+ pet_charmed = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').charmed and "True" or "False" end,
+ pet_in_party = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').in_party and "True" or "False" end,
+ pet_in_alliance = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').in_alliance and "True" or "False" end,
+ pet_is_valid = function() return windower.ffxi.get_mob_by_target('pet') and windower.ffxi.get_mob_by_target('pet').is_valid and "True" or "False" end,
+
+
+ gil = function() return windower.ffxi.get_items().gil end,
+
+ ammo = function() return windower.ffxi.get_items().equipment.ammo > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.ammo].id].english end,
+ back = function() return windower.ffxi.get_items().equipment.back > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.back].id].english end,
+ body = function() return windower.ffxi.get_items().equipment.body > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.body].id].english end,
+ feet = function() return windower.ffxi.get_items().equipment.feet > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.feet].id].english end,
+ hands = function() return windower.ffxi.get_items().equipment.hands > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.hands].id].english end,
+ head = function() return windower.ffxi.get_items().equipment.head > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.head].id].english end,
+ left_ear = function() return windower.ffxi.get_items().equipment.left_ear > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.left_ear].id].english end,
+ legs = function() return windower.ffxi.get_items().equipment.legs > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.legs].id].english end,
+ left_ring = function() return windower.ffxi.get_items().equipment.left_ring > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.left_ring].id].english end,
+ main = function() return windower.ffxi.get_items().equipment.main > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.main].id].english end,
+ neck = function() return windower.ffxi.get_items().equipment.neck > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.neck].id].english end,
+ range = function() return windower.ffxi.get_items().equipment.range > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.range].id].english end,
+ right_ear = function() return windower.ffxi.get_items().equipment.right_ear > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.right_ear].id].english end,
+ right_ring = function() return windower.ffxi.get_items().equipment.right_ring > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.right_ring].id].english end,
+ sub = function() return windower.ffxi.get_items().equipment.sub > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.sub].id].english end,
+ waist = function() return windower.ffxi.get_items().equipment.waist > 0 and res.items[windower.ffxi.get_items().inventory[windower.ffxi.get_items().equipment.waist].id].english end
+}