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Diffstat (limited to 'Data/BuiltIn/Libraries/lua-addons/addons/send/readme.md')
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diff --git a/Data/BuiltIn/Libraries/lua-addons/addons/send/readme.md b/Data/BuiltIn/Libraries/lua-addons/addons/send/readme.md new file mode 100644 index 0000000..e77c79f --- /dev/null +++ b/Data/BuiltIn/Libraries/lua-addons/addons/send/readme.md @@ -0,0 +1,28 @@ +## Usage + +``` +//send <target> <command> +``` + +The target can be the receiver's name, `@all` to send to all instances, `@other` to send to all instances excluding the sender or `@<job>` to send to a specific job. The command can be any valid FFXI or Windower command. + +Examples: +``` +//send @all /ma "Blizzard" <t> + +//send @whm /ma "Haste" <me> + +//send Mymule //reload timers +``` + +## Sending entity IDs + +Entity IDs can be sent to the receiver by appending `id` to a target specifier, like `<tid>` for the target's ID. This works not just for `<tid>` but for all common targets mentioned [here](https://github.com/Windower/Lua/wiki/FFXI-Functions#windowerffxiget_mob_by_targettarget), i.e. `<laststid>`, `<meid`, etc. To be able to use in-game actions with target IDs like that requires GearSwap to be loaded on the receiver's end. + +Examples: +``` +//send Mymule /ma "Stun" <tid> + +/ta <stnpc> +//send Mymule /ma "Blizzard" <laststid> +``` |