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path: root/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
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Diffstat (limited to 'Data/Libraries/GameLab/Editor/Window/SplitWindow.lua')
-rw-r--r--Data/Libraries/GameLab/Editor/Window/SplitWindow.lua130
1 files changed, 89 insertions, 41 deletions
diff --git a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
index 9dd6446..8f126a9 100644
--- a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
+++ b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua
@@ -1,31 +1,38 @@
local Debug = GameLab.Debug
local EEventType = GameLab.Events.EEventType
-local Rect = require("GameLab.Engine.Math.Rect")
-local GUI = require("GameLab.Engine.GUI")
+local Math = require "GameLab.Engine.Math"
+local GUI = require "GameLab.Engine.GUI"
+local inspect = require "inspect"
+
+local Rect = Math.Rect
local Splitter = GameLab.Class("GameLab.Editor.Window.Internal.Splitter")
Splitter.Ctor = function(self, value)
- self.size = 10
+ self.size = 20
self.value = value -- [0-1] 位置
end
--- 抽象的窗口,用来处理布局
-local SplitWindow = GameLab.GlobalClass("GameLab.Editor.Window.SplitWindow")
-
local ESplitMode = GameLab.GlobalEnum("GameLab.Editor.Window.ESplitMode", {
"Horizontal", -- 水平划分
"Vertical", -- 垂直划分
})
+-- 布局状态
+local SplitState = {
+ currentSplitter = nil
+}
+
+-- 抽象的窗口,用来处理布局
+local SplitWindow = GameLab.GlobalClass("GameLab.Editor.Window.SplitWindow")
+
SplitWindow.Ctor = function(self, mode, splitter)
+ self.m_ContainerWindow = nil
self.m_SplitMode = mode
self.m_Parent = nil -- 父节点是一个split window或者空
- self.m_SubSplit = {} -- 子节点也是split windows
- self.m_GUIWindow = {} -- 不包含subSplit的有一个GUIWindow
+ self.m_SubWindows = {} -- 子窗口,可以是SplitWindow或GUIWindow
self.m_Splitter = {}
- self.m_CurSplitter = nil
- self.m_ContainerWindow = nil
+ self.m_Position = Rect.New()
if splitter ~= nil and type(splitter) == "table" then
for _, v in ipairs(splitter) do
local sp = Splitter.New(v)
@@ -43,50 +50,86 @@ SplitWindow.DoSplit = function(self, event)
local id = GUI.GetControlID()
if event.type == EEventType.MouseDown then
-
+ local bHandled = false
+ for i, sp in ipairs(self.m_Splitter) do
+ local rect = Rect.New()
+ if self.m_SplitMode == ESplitMode.Horizontal then
+ local x = sp.value * self.m_Position.width + self.m_Position.x - sp.size / 2
+ local w = sp.size
+ rect.x = x
+ rect.y = self.m_Position.y
+ rect.width = w
+ rect.height = self.m_Position.height
+ else
+ local y = sp.value * self.m_Position.height + self.m_Position.y - sp.size / 2
+ local h = sp.size
+ rect.x = self.m_Position.x
+ rect.y = y
+ rect.width = self.m_Position.width
+ rect.height = h
+ end
+ if rect:Contains(event.mousePosition) then
+ SplitState.currentSplitter = sp
+ GUI.SetHotControl(id)
+ bHandled = true
+ break
+ end
+ end
elseif event.type == EEventType.MouseDrag then
-
+ local hot = GUI.GetHotControl()
+ if hot == id then
+ local splitter = SplitState.currentSplitter
+ if splitter ~= nil then
+ local mousePos = event.mousePosition
+ mousePos.x = mousePos.x - self.m_Position.x
+ mousePos.y = mousePos.y - self.m_Position.y
+ if self.m_SplitMode == ESplitMode.Horizontal then
+ splitter.value = mousePos.x / self.m_Position.width
+ else
+ splitter.value = mousePos.y / self.m_Position.height
+ end
+ splitter.value = Math.Clamp(splitter.value, 0, 1)
+ self:SetPosition(self.m_Position)
+ end
+ end
elseif event.type == EEventType.MouseUp then
-
+ if GUI.GetHotControl() == id then
+ SplitState.currentSplitter = nil
+ end
end
end
--- 返回在containerWindow下的像素大小和位置
-SplitWindow.GetPosition = function(self)
- local position = Rect.New()
- local parent = self.GetParent
- if parent == nil then --最顶层的split window
- position.x = 0
- position.y = 0
- position.width = self.m_ContainerWindow:GetWidth()
- position.height = self.m_ContainerWindow:GetHeight()
- return position
- end
- local parentPos = parent:GetPosition()
- local index = self:GetIndexOfParent()
- -- 前后的splitter
- local prev = index > 1 and parent.m_Splitter[index - 1] or nil
- local next = index <= #parent.m_Splitter and parent.m_Splitter[index] or nil
- local offset = prev ~= nil and prev.value or 0
- local pv = offset
- local nv = next ~= nil and next.value or 1
- local size = nv - pv
- position:CopyFrom(parentPos)
- if parent.m_SplitMode == ESplitMode.Horizontal then
- position.x = position.x + offset
- position.width = position.width * size
- else
- position.y = position.y + offset
- position.height = position.height * size
+-- 设置在containerwindow中的位置和大小
+SplitWindow.SetPosition = function(self, position)
+ self.m_Position:CopyFrom(position)
+ for i, subWindow in ipairs(self.m_SubWindows) do
+ local prev = i > 1 and self.m_Splitter[i-1].value or 0
+ local next = i <= #self.m_Splitter and self.m_Splitter[i].value or 1
+ local pos = Rect.New()
+ pos:CopyFrom(position)
+ if self.m_SplitMode == ESplitMode.Horizontal then
+ pos.x = pos.x + prev * position.width
+ pos.width = position.width * (next - prev)
+ else
+ pos.y = pos.y + prev * position.height
+ pos.height = position.height * (next - prev)
+ end
+ subWindow:SetPosition(pos)
end
end
+SplitWindow.GetPosition = function(self)
+ local pos = Rect.New()
+ pos:CopyFrom(self.m_Position)
+ return pos
+end
+
-- 返回guiWnd
SplitWindow.GetIndexOfParent = function(self)
if self.m_Parent == nil then
return 1
end
- for i, sp in ipairs(self.m_Parent.m_SubSplit) do
+ for i, sp in ipairs(self.m_Parent.m_SubWindows) do
if sp == self then
return i
end
@@ -97,4 +140,9 @@ SplitWindow.GetParent = function(self)
return self.m_Parent
end
+SplitWindow.AddSubWindow = function(self, subWindow)
+ table.insert(self.m_SubWindows, subWindow)
+ subWindow.m_Parent = self
+end
+
return SplitWindow \ No newline at end of file