diff options
Diffstat (limited to 'Data/Libraries')
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua | 4 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/GUIWindow.lua | 14 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/SplitWindow.lua | 30 |
3 files changed, 30 insertions, 18 deletions
diff --git a/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua b/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua index 1e75cdc..4b6f1bc 100644 --- a/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua @@ -11,8 +11,8 @@ ContainerWindow.Ctor = function(self, position, showMode, min, max) self.m_RootSplitWindow = Window.SplitWindow.New(Window.ESplitMode.Horizontal) end -ContainerWindow.SetTitle = function(self) - self.m_Native:SetTitle(self) +ContainerWindow.SetTitle = function(self, title) + self.m_Native:SetTitle(title) end ContainerWindow.SetIcon = function(self) diff --git a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua index 51ee128..bbd368e 100644 --- a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua @@ -1,3 +1,15 @@ +--[[
+GameLab编辑器窗口
+
+窗口层级 触发事件 逻辑窗口 数量 说明
+ContainerWindow 是 [1,n] 有唯一的一个MainWindow,可以有多个其余ShowMode的窗口
+|- SplitWindow 是 1:1 一个ContainerWindow下只有一个root SplitWindow,然后以树形结构嵌套子窗口GUIWindow或SplitWindow
+ |- GUIWindow 是 1:[n,0] 一个SplitWindow下可能有GUIWindow,也可能是SplitWindow
+ |- EditorWindow 是 1:[n,1] 一个GUIWindow下至少有一个EditorWindow
+
+ContinerWindow和GUIWindow是windows事件产生的窗口,SplitWindow和EditorWindow是逻辑窗口,本身不会
+产生输入事件
+]]
local GUIWindow = GameLab.GlobalClass("GameLab.Editor.Window.GUIWindow")
local NativeGUIWindow = GameLab.Editor.Window.Internal.GUIWindow
@@ -38,7 +50,7 @@ GUIWindow.SetContainerWindow = function(self, containerWindow) end
GUIWindow.AddEditorWindow = function(self)
-
+
end
GUIWindow.SetPosition = function(self, pos)
diff --git a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua index 8f126a9..9a398c2 100644 --- a/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/SplitWindow.lua @@ -3,6 +3,8 @@ local EEventType = GameLab.Events.EEventType local Math = require "GameLab.Engine.Math" local GUI = require "GameLab.Engine.GUI" local inspect = require "inspect" +local ECursor = GameLab.Editor.Window.ECursor +local Window = GameLab.Editor.Window local Rect = Math.Rect @@ -24,22 +26,21 @@ local SplitState = { } -- 抽象的窗口,用来处理布局 -local SplitWindow = GameLab.GlobalClass("GameLab.Editor.Window.SplitWindow") - -SplitWindow.Ctor = function(self, mode, splitter) +local SplitWindow = GameLab.GlobalClass("GameLab.Editor.Window.SplitWindow", function(self, mode, splitter) + self.m_ControlID = nil self.m_ContainerWindow = nil self.m_SplitMode = mode self.m_Parent = nil -- 父节点是一个split window或者空 self.m_SubWindows = {} -- 子窗口,可以是SplitWindow或GUIWindow self.m_Splitter = {} - self.m_Position = Rect.New() + self.m_Position = Rect() if splitter ~= nil and type(splitter) == "table" then for _, v in ipairs(splitter) do - local sp = Splitter.New(v) + local sp = Splitter(v) table.insert(self.m_Splitter, sp) end end -end +end) -- 布局,设置GUIWindow的大小 SplitWindow.DoSplit = function(self, event) @@ -47,12 +48,11 @@ SplitWindow.DoSplit = function(self, event) self.m_Parent:DoSplit(event) end - local id = GUI.GetControlID() + self.m_ControlID = GUI.GetControlID() if event.type == EEventType.MouseDown then - local bHandled = false for i, sp in ipairs(self.m_Splitter) do - local rect = Rect.New() + local rect = Rect() if self.m_SplitMode == ESplitMode.Horizontal then local x = sp.value * self.m_Position.width + self.m_Position.x - sp.size / 2 local w = sp.size @@ -70,14 +70,13 @@ SplitWindow.DoSplit = function(self, event) end if rect:Contains(event.mousePosition) then SplitState.currentSplitter = sp - GUI.SetHotControl(id) - bHandled = true + GUI.SetHotControl(self.m_ControlID) break end end elseif event.type == EEventType.MouseDrag then local hot = GUI.GetHotControl() - if hot == id then + if hot == self.m_ControlID then local splitter = SplitState.currentSplitter if splitter ~= nil then local mousePos = event.mousePosition @@ -93,7 +92,8 @@ SplitWindow.DoSplit = function(self, event) end end elseif event.type == EEventType.MouseUp then - if GUI.GetHotControl() == id then + if GUI.GetHotControl() == self.m_ControlID then + GUI.SetHotControl(0) SplitState.currentSplitter = nil end end @@ -105,7 +105,7 @@ SplitWindow.SetPosition = function(self, position) for i, subWindow in ipairs(self.m_SubWindows) do local prev = i > 1 and self.m_Splitter[i-1].value or 0 local next = i <= #self.m_Splitter and self.m_Splitter[i].value or 1 - local pos = Rect.New() + local pos = Rect() pos:CopyFrom(position) if self.m_SplitMode == ESplitMode.Horizontal then pos.x = pos.x + prev * position.width @@ -119,7 +119,7 @@ SplitWindow.SetPosition = function(self, position) end SplitWindow.GetPosition = function(self) - local pos = Rect.New() + local pos = Rect() pos:CopyFrom(self.m_Position) return pos end |