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path: root/Data/Resources/Shaders/Editor-UI.glsl
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Diffstat (limited to 'Data/Resources/Shaders/Editor-UI.glsl')
-rw-r--r--Data/Resources/Shaders/Editor-UI.glsl12
1 files changed, 7 insertions, 5 deletions
diff --git a/Data/Resources/Shaders/Editor-UI.glsl b/Data/Resources/Shaders/Editor-UI.glsl
index 493ed9b..91aeb01 100644
--- a/Data/Resources/Shaders/Editor-UI.glsl
+++ b/Data/Resources/Shaders/Editor-UI.glsl
@@ -1,8 +1,5 @@
#version 330 core
-uniform vec4 screenSize;
-uniform vec4 windowSize;
-
VSH_BEGIN
layout (location = 0) in vec2 vPos;
@@ -10,21 +7,26 @@ layout (location = 1) in vec2 vUV;
uniform mat4 mvp;
+out vec2 uv;
+
void main()
{
vec4 clip = mvp * vec4(vPos, -1, 1.0);
gl_Position = clip;
+ uv = vUV;
}
VSH_END
FSH_BEGIN
+uniform sampler2D uiTex;
+
+in vec2 uv;
out vec4 FragColor;
void main()
{
- FragColor = vec4(1,1,1,1);
+ FragColor = texture(uiTex, uv);
}
-
FSH_END