diff options
Diffstat (limited to 'Data')
-rw-r--r-- | Data/DefaultContent/Libraries/GameLab/Engine/Resource/init.lua | 2 | ||||
-rw-r--r-- | Data/Scripts/EditorApplication.lua | 7 |
2 files changed, 4 insertions, 5 deletions
diff --git a/Data/DefaultContent/Libraries/GameLab/Engine/Resource/init.lua b/Data/DefaultContent/Libraries/GameLab/Engine/Resource/init.lua index dd37dbb..a407869 100644 --- a/Data/DefaultContent/Libraries/GameLab/Engine/Resource/init.lua +++ b/Data/DefaultContent/Libraries/GameLab/Engine/Resource/init.lua @@ -9,7 +9,7 @@ m.ImageDataRequest = import("ImageDataRequest") -- methods m.LoadImageDataAsync = function(path) - local request = GameLab.Engine.ImageDataRequest.New() + local request = GameLab.Engine.Resource.ImageDataRequest.New() m.ReadImageDataAsync(path, function(imgData) request.isDone = true request.imageData = imgData diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index 852069d..6b42175 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -70,12 +70,11 @@ Debug.Log(tostring(imgData:GetHeight())) local tex = Rendering.Texture.New(imgData, false) -local requets = Rendering.LoadImageDataAsync("./Resources/Images/brickwall.jpg") +local requets = Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg") while true do - if requets.isDone then - Debug.Log("read image done!!!") - end + app:OnStep() app:PullMessage() + end |