diff options
Diffstat (limited to 'Data')
-rw-r--r-- | Data/BuiltIn/Libraries/GameLab/Class.lua | 9 | ||||
-rw-r--r-- | Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua | 31 | ||||
-rw-r--r-- | Data/BuiltIn/Libraries/GameLab/GlobalClass.lua | 2 | ||||
-rw-r--r-- | Data/Libraries/GameLab/Editor/Window/GUIWindow.lua | 4 | ||||
-rw-r--r-- | Data/Resources/Shaders/Editor-Text.glsl | 2 | ||||
-rw-r--r-- | Data/Scripts/EditorApplication.lua | 2 | ||||
-rw-r--r-- | Data/boot.lua | 9 |
7 files changed, 39 insertions, 20 deletions
diff --git a/Data/BuiltIn/Libraries/GameLab/Class.lua b/Data/BuiltIn/Libraries/GameLab/Class.lua index e30aab7..7e2502d 100644 --- a/Data/BuiltIn/Libraries/GameLab/Class.lua +++ b/Data/BuiltIn/Libraries/GameLab/Class.lua @@ -113,4 +113,13 @@ end GameLab.Class = class
+local function affirmClass(_, classname)
+ return function()
+ return "foookok"
+ end
+end
+CLASS = setmetatable({}, {__index = affirmClass})
+
+Class = class
+
return class
\ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua index cf84bff..084cc81 100644 --- a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua +++ b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua @@ -14,6 +14,9 @@ local Matrix44 = find "GameLab.Engine.Math.Matrix44" local Rendering = GameLab.Engine.Rendering
local EEventType = GameLab.Events.EEventType
local Resource = GameLab.Engine.Resource
+local Vector2 = GameLab.Engine.Math.Vector2
+local Vector4 = GameLab.Engine.Math.Vector4
+local Color = Rendering.Color
local EditorRes
if GAMELAB_EDITOR then
@@ -51,8 +54,6 @@ end GUI.Label = function()
end
-local shader
-local tex
GUI.Box = function(position, color, size)
if Event.current.type == EEventType.Repaint then
@@ -61,23 +62,16 @@ GUI.Box = function(position, color, size) --Rendering.UseShader(Res.shaders["EditorShape"])
local ortho = Matrix44()
ortho:SetOrtho(0, size.x, size.y, 0, 0.1, 10)
- if shader == nil then
- shader = Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl")
- --shader = Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-UI.glsl")
- end
- if tex == nil then
- tex = Resource.LoadTexture("./Resources/Images/tile.png")
- --tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall_small.jpg")
- end
- Rendering.UseShader(shader)
+ Rendering.UseShader(Res.shaders["EditorShape"])
Rendering.SetMatrix44("gamelab_mat_mvp", ortho)
Rendering.SetVector2("gamelab_ui_position", {0, 0})
+ Rendering.SetVector4("gamelab_color", Vector4(0.12, 0.12, 0.12, 1))
--Rendering.SetTexture("gamelab_main_tex", tex)
--Rendering.DrawUIQuad({0, 0, 200, 200})
--Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {400, 30} )
- EditorGUI.Text(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12)
- --EditorGUI.Text(_G["default_font"], "hello", 12)
+ --GUI.DrawText(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12)
+ GUI.Line(Vector2(0, 0), Vector2(100, 100))
end
end
@@ -109,8 +103,15 @@ GUI.HorizontalScrollbar = function() end
-GUI.DrawLine = function()
+GUI.Line = function(from, to)
+ if Event.current.type ~= EEventType.Repaint then
+ return
+ end
+ GUI.DrawLine(from, to)
+end
+
+GUI.BoxFrame = function(topleft, size)
end
-return GUI
\ No newline at end of file +return GUI
\ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua b/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua index 7104480..3d2b166 100644 --- a/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua +++ b/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua @@ -18,4 +18,6 @@ end GameLab.GlobalClass = GlobalClass +GClass = GlobalClass + return GlobalClass
\ No newline at end of file diff --git a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua index f1f4445..b5d7436 100644 --- a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua @@ -40,7 +40,7 @@ local GUIWindow = GameLab.GlobalClass("GameLab.Editor.Window.GUIWindow", functio i = i + 1
self.m_ClearColor = col[i]
-end )
+end)
GUIWindow.get_native = function(self)
return self.m_Native
@@ -127,7 +127,7 @@ end GUIWindow.ClearBackground = function(self)
if Event.current.type == EEventType.Repaint then
- GL.ClearColor(self.m_ClearColor)
+ GL.ClearColor(Color(0.16,0.16,0.16,1 ))
GL.Clear(GL.EBufferType.ColorBuffer)
end
end
diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl index 3c1ad4f..7db820c 100644 --- a/Data/Resources/Shaders/Editor-Text.glsl +++ b/Data/Resources/Shaders/Editor-Text.glsl @@ -36,7 +36,7 @@ out vec4 FragColor; void main() { - vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r); + vec4 sampled = vec4(1,1,1,texture(gamelab_main_tex, uv).r); sampled *= color; FragColor = sampled; } diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index 1a31cdd..ad30d3a 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -1,3 +1,5 @@ +setfenv(1, _G) + local json = require "LiteJson.json" local inspect = require "inspect" local AssetBrowser = require "./Scripts/Editor/AssetBrowser" diff --git a/Data/boot.lua b/Data/boot.lua index 94dabd1..6807de6 100644 --- a/Data/boot.lua +++ b/Data/boot.lua @@ -22,14 +22,19 @@ if GAMELAB_DEBUG then print = GameLab.Debug.Log
end
+-- gamelab enviroument
+local env = {}
+setmetatable(env, {__index = _G})
+setfenv(1, env)
+
-- load gamelab modules
require "GameLab"
require "GameLab.Containers"
require "GameLab.Utils"
require "GameLab.Events"
require "GameLab.Engine"
-require "GameLab.Engine.GUI"
require "GameLab.Engine.Math"
+require "GameLab.Engine.GUI"
require "GameLab.Engine.Rendering"
require "GameLab.Engine.Resource"
require "GameLab.Engine.GL"
@@ -37,7 +42,7 @@ require "GameLab.Editor" require "GameLab.Editor.Window"
-- debugging
-require("LuaPanda").start("127.0.0.1",8818)
+--require("LuaPanda").start("127.0.0.1",8818)
-- launch editor
dofile("./Scripts/EditorApplication.lua")
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