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path: root/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
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Diffstat (limited to 'Editor/Scripting/EditorGUI/EditorGUI.bind.cpp')
-rw-r--r--Editor/Scripting/EditorGUI/EditorGUI.bind.cpp118
1 files changed, 0 insertions, 118 deletions
diff --git a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
deleted file mode 100644
index ed26604..0000000
--- a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-#include "Editor/GUI/EditorWindows.h"
-#include "Runtime/GUI/Font.h"
-#include "Runtime/Graphics/Shader.h"
-#include "Runtime/Debug/Log.h"
-#include "Runtime/Graphics/GfxDevice.h"
-#include "Runtime/Common/DataBuffer.h"
-#include "Runtime/GUI/utf8.h"
-#include "Runtime/Utilities/StaticInitiator.h"
-#include "Runtime/GUI/UITextMesh.h"
-#include "Runtime/Math/Math.h"
-#include "Runtime/GUI/TextMeshGenerator.h"
-#include "Runtime/Utilities/AutoInvoke.h"
-
-using namespace LuaBind;
-
-static std::vector<character::Unicode>* s_Codepoints;
-
-InitializeStaticVariables([]() {
- s_Codepoints = new std::vector<character::Unicode>();
-});
-
-// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding)
-static int Text(lua_State* L)
-{
- LUA_BIND_STATE(L);
-
- Font* font = (Font*)state.GetUserdata<Font>(1);
- char* buf = (char*)state.GetValue<const char*>(2, "");
- int pixelSize = state.GetValue<int>(3, 12);
- int lineHeight = state.GetValue<int>(4, pixelSize + 3);
- Color32 color = state.GetValue<Color32>(5, Color32::white);
- int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
- int alignment = state.GetValue<int>(7, TextAlignment_Left);
- bool wordwrap = state.GetValue<bool>(8, false);
- int preferred = state.GetValue<int>(9, 0);
- int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
-
- s_Codepoints->clear();
- InvokeWhenLeave([]() {
- s_Codepoints->clear();
- });
-
- if (encoding == EEncoding::Encoding_UTF8)
- {
- while (*buf != 0) {
- int err;
- s_Codepoints->push_back(utf8::getu8c(&buf, &err));
- if (err != 0)
- {
- log_warning("Illegal utf8 bytes %d", err);
- }
- }
- }
- else if (encoding == EEncoding::Encoding_UTF16)
- {
- while (*buf != 0) {
- unsigned short* s = (unsigned short*)(buf);
- s_Codepoints->push_back(*s);
- buf += 2;
- }
- }
- else if (encoding == EEncoding::Encoding_ASCII)
- {
- while (*buf != 0) {
- s_Codepoints->push_back(*buf);
- buf += 1;
- }
- }
-
- font->RenderCharacters(*s_Codepoints, pixelSize);
-
- UnicodeString str;
- str.str = s_Codepoints->data();
- str.length = s_Codepoints->size();
-
- WipeGLError();
-
- const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
- tm->Draw();
-
- return 0;
-}
-
-static luaL_Reg guiFuncs[] = {
- {"Text", Text},
- {0, 0}
-};
-
-// GameLab.Editor.GUI
-int luaopen_GameLab_Editor_GUI(lua_State* L)
-{
- log_info_tag("Scripting", "luaopen_GameLab_Editor_GUI()");
-
- LUA_BIND_STATE(L);
-
- state.PushGlobalNamespace();
- state.PushNamespace("GameLab");
- state.PushNamespace("Editor");
- state.PushNamespace("GUI");
-
- state.PushNamespace("Internal");
- state.RegisterNativeClass<ContainerWindow>();
- state.RegisterNativeClass<GUIWindow>();
- state.PopNamespace();
-
- LUA_BIND_REGISTER_ENUM(state, "EShowMode",
- { "NormalWindow", ContainerWindow::kShowNormalWindow },
- { "ShowPopupMenu", ContainerWindow::kShowPopupMenu },
- { "Utility ", ContainerWindow::kShowUtility },
- { "NoShadow", ContainerWindow::kShowNoShadow },
- { "MainWindow", ContainerWindow::kShowMainWindow },
- { "AuxWindow", ContainerWindow::kShowAuxWindow }
- );
-
- state.RegisterMethods(guiFuncs);
-
- return 1;
-} \ No newline at end of file