diff options
Diffstat (limited to 'Editor/Scripting/Window/EditorGUI.bind.cpp')
-rw-r--r-- | Editor/Scripting/Window/EditorGUI.bind.cpp | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/Editor/Scripting/Window/EditorGUI.bind.cpp b/Editor/Scripting/Window/EditorGUI.bind.cpp deleted file mode 100644 index 838e752..0000000 --- a/Editor/Scripting/Window/EditorGUI.bind.cpp +++ /dev/null @@ -1,118 +0,0 @@ -#include "Editor/GUI/EditorWindows.h" -#include "Runtime/GUI/Font.h"
-#include "Runtime/Graphics/Shader.h" -#include "Runtime/Debug/Log.h" -#include "Runtime/Graphics/GfxDevice.h" -#include "Runtime/Common/DataBuffer.h"
-#include "Runtime/GUI/utf8.h"
-#include "Runtime/Utilities/StaticInitiator.h"
-#include "Runtime/GUI/UITextMesh.h"
-#include "Runtime/Math/Math.h" -#include "Runtime/GUI/TextMeshGenerator.h" -#include "Runtime/Utilities/AutoInvoke.h" -
-using namespace LuaBind;
-
-static std::vector<character::Unicode>* s_Codepoints;
-
-InitializeStaticVariables([]() {
- s_Codepoints = new std::vector<character::Unicode>();
-}); - -// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding) -static int Text(lua_State* L) -{ - LUA_BIND_STATE(L); -
- Font* font = (Font*)state.GetUserdata<Font>(1);
- char* buf = (char*)state.GetValue<const char*>(2, "");
- int pixelSize = state.GetValue<int>(3, 12);
- int lineHeight = state.GetValue<int>(4, pixelSize + 3);
- Color32 color = state.GetValue<Color32>(5, Color32::white);
- int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
- int alignment = state.GetValue<int>(7, TextAlignment_Left);
- bool wordwrap = state.GetValue<bool>(8, false);
- int preferred = state.GetValue<int>(9, 0);
- int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
-
- s_Codepoints->clear();
- InvokeWhenLeave([]() {
- s_Codepoints->clear();
- });
-
- if (encoding == EEncoding::Encoding_UTF8)
- {
- while (*buf != 0) {
- int err;
- s_Codepoints->push_back(utf8::getu8c(&buf, &err));
- if (err != 0)
- {
- log_warning("Illegal utf8 bytes %d", err);
- }
- }
- }
- else if (encoding == EEncoding::Encoding_UTF16)
- {
- while (*buf != 0) {
- unsigned short* s = (unsigned short*)(buf);
- s_Codepoints->push_back(*s);
- buf += 2;
- }
- }
- else if (encoding == EEncoding::Encoding_ASCII)
- {
- while (*buf != 0) {
- s_Codepoints->push_back(*buf);
- buf += 1;
- }
- }
-
- font->RenderCharacters(*s_Codepoints, pixelSize);
-
- UnicodeString str;
- str.str = s_Codepoints->data();
- str.length = s_Codepoints->size();
-
- WipeGLError();
-
- const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
- tm->Draw();
-
- return 0; -} - -static luaL_Reg guiFuncs[] = { - {"Text", Text}, - {0, 0} -}; - -// GameLab.Editor.Window -int luaopen_GameLab_Editor_Window(lua_State* L) -{ - log_info_tag("Scripting", "luaopen_GameLab_Editor_Window()"); - - LUA_BIND_STATE(L); - - state.PushGlobalNamespace(); - state.PushNamespace("GameLab"); - state.PushNamespace("Editor"); - state.PushNamespace("Window"); - - state.PushNamespace("Internal"); - state.RegisterNativeClass<ContainerWindow>(); - state.RegisterNativeClass<GUIWindow>(); - state.PopNamespace(); - - LUA_BIND_REGISTER_ENUM(state, "EShowMode",
- { "NormalWindow", ContainerWindow::kShowNormalWindow },
- { "ShowPopupMenu", ContainerWindow::kShowPopupMenu },
- { "Utility ", ContainerWindow::kShowUtility },
- { "NoShadow", ContainerWindow::kShowNoShadow },
- { "MainWindow", ContainerWindow::kShowMainWindow },
- { "AuxWindow", ContainerWindow::kShowAuxWindow }
- ); - - state.RegisterMethods(guiFuncs); - - return 1; -}
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