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-rw-r--r--Editor/Scripting/EditorGUI/EditorGUI.bind.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
index dc7b88c..bd21f7d 100644
--- a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
+++ b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
@@ -1,4 +1,88 @@
#include "Editor/GUI/EditorWindows.h"
+#include "Runtime/GUI/Font.h"
+#include "Runtime/Graphics/Shader.h"
+#include "Runtime/Debug/Log.h"
+#include "Runtime/Graphics/GfxDevice.h"
+#include "Runtime/Common/DataBuffer.h"
+#include "Runtime/GUI/utf8.h"
+#include "Runtime/Utilities/StaticInitiator.h"
+#include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/Math/Math.h"
+#include "Runtime/GUI/TextMeshGenerator.h"
+#include "Runtime/Utilities/AutoInvoke.h"
+
+static std::vector<character::Unicode>* s_Codepoints;
+
+InitializeStaticVariables([]() {
+ s_Codepoints = new std::vector<character::Unicode>();
+});
+
+// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding)
+static int Text(lua_State* L)
+{
+ LUA_BIND_STATE(L);
+
+ Font* font = (Font*)state.GetUserdata<Font>(1);
+ char* buf = (char*)state.GetValue<const char*>(2, "");
+ int pixelSize = state.GetValue<int>(3, 12);
+ int lineHeight = state.GetValue<int>(4, pixelSize + 3);
+ Color32 color = state.GetValue<Color32>(5, Color32::white);
+ int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
+ int alignment = state.GetValue<int>(7, TextAlignment_Left);
+ bool wordwrap = state.GetValue<bool>(8, false);
+ int preferred = state.GetValue<int>(9, 0);
+ int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
+
+ s_Codepoints->clear();
+ InvokeWhenLeave([]() {
+ s_Codepoints->clear();
+ });
+
+ if (encoding == EEncoding::Encoding_UTF8)
+ {
+ while (*buf != 0) {
+ int err;
+ s_Codepoints->push_back(utf8::getu8c(&buf, &err));
+ if (err != 0)
+ {
+ log_warning("Illegal utf8 bytes %d", err);
+ }
+ }
+ }
+ else if (encoding == EEncoding::Encoding_UTF16)
+ {
+ while (*buf != 0) {
+ unsigned short* s = (unsigned short*)(buf);
+ s_Codepoints->push_back(*s);
+ buf += 2;
+ }
+ }
+ else if (encoding == EEncoding::Encoding_ASCII)
+ {
+ while (*buf != 0) {
+ s_Codepoints->push_back(*buf);
+ buf += 1;
+ }
+ }
+
+ font->RenderCharacters(*s_Codepoints, pixelSize);
+
+ UnicodeString str;
+ str.str = s_Codepoints->data();
+ str.length = s_Codepoints->size();
+
+ WipeGLError();
+
+ const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
+ tm->Draw();
+
+ return 0;
+}
+
+static luaL_Reg guiFuncs[] = {
+ {"Text", Text},
+ {0, 0}
+};
// GameLab.Editor.GUI
int luaopen_GameLab_Editor_GUI(lua_State* L)
@@ -15,5 +99,7 @@ int luaopen_GameLab_Editor_GUI(lua_State* L)
state.RegisterNativeClass<ContainerWindow>();
state.RegisterNativeClass<GUIWindow>();
+ state.RegisterMethods(guiFuncs);
+
return 1;
} \ No newline at end of file