diff options
Diffstat (limited to 'Projects/VisualStudio/Editor/Editor.vcxproj')
-rw-r--r-- | Projects/VisualStudio/Editor/Editor.vcxproj | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj index 14bdfb3..972d606 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj +++ b/Projects/VisualStudio/Editor/Editor.vcxproj @@ -87,12 +87,12 @@ <Optimization>Disabled</Optimization> <SDLCheck>true</SDLCheck> <ConformanceMode>true</ConformanceMode> - <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMELAB_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;GAMELAB_DEBUG;GAMELAB_EDITOR;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>$(SolutionDir)..\..\;$(SolutionDir)..\..\ThirdParty\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ClCompile> <Link> <SubSystem>Console</SubSystem> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> @@ -163,7 +163,8 @@ <ClCompile Include="..\..\..\Editor\Scripting\IMGUI\GUIButton.bind.cpp" /> <ClCompile Include="..\..\..\Editor\Shaders\BuiltinShaders.cpp" /> <ClCompile Include="..\..\..\Editor\Utils\HelperFuncs.cpp" /> - <ClCompile Include="..\..\..\Editor\Utils\Log.cpp" /> + <ClCompile Include="..\..\..\Runtime\Debug\Log.cpp" /> + <ClCompile Include="..\..\..\Runtime\Graphics\OpenGL.cpp" /> <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindCFunctions.cpp" /> <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindClass.cpp" /> <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindEnum.cpp" /> @@ -175,7 +176,8 @@ <ClCompile Include="..\..\..\Runtime\LuaBind\LuaBindWatchDog.cpp" /> <ClCompile Include="..\..\..\Runtime\Math\Vector2.cpp" /> <ClCompile Include="..\..\..\Runtime\Math\Vector3.cpp" /> - <ClCompile Include="..\..\..\Runtime\Scripting\GL.bind.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\Debug\Debug.bind.cpp" /> + <ClCompile Include="..\..\..\Runtime\Scripting\GL\GL.bind.cpp" /> <ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp" /> <ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp" /> </ItemGroup> @@ -190,7 +192,8 @@ <ClInclude Include="..\..\..\Editor\Scripting\EditorScripting.h" /> <ClInclude Include="..\..\..\Editor\Shaders\BuiltinShaders.h" /> <ClInclude Include="..\..\..\Editor\Utils\HelperFuncs.h" /> - <ClInclude Include="..\..\..\Editor\Utils\Log.h" /> + <ClInclude Include="..\..\..\Runtime\Debug\Log.h" /> + <ClInclude Include="..\..\..\Runtime\Graphics\OpenGL.h" /> <ClInclude Include="..\..\..\Runtime\LuaBind\LuaBind.h" /> <ClInclude Include="..\..\..\Runtime\LuaBind\LuaBindCFunctions.h" /> <ClInclude Include="..\..\..\Runtime\LuaBind\LuaBindClass.hpp" /> |