diff options
Diffstat (limited to 'Projects/VisualStudio/Runtime/Runtime.vcxproj')
-rw-r--r-- | Projects/VisualStudio/Runtime/Runtime.vcxproj | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/Projects/VisualStudio/Runtime/Runtime.vcxproj b/Projects/VisualStudio/Runtime/Runtime.vcxproj index 36c49d6..27a06a0 100644 --- a/Projects/VisualStudio/Runtime/Runtime.vcxproj +++ b/Projects/VisualStudio/Runtime/Runtime.vcxproj @@ -54,9 +54,6 @@ <ClInclude Include="..\..\..\Runtime\Shaders\ShaderChannel.h" />
<ClInclude Include="..\..\..\Runtime\Shaders\ShaderDefine.h" />
<ClInclude Include="..\..\..\Runtime\Shaders\ShaderUniform.h" />
- <ClInclude Include="..\..\..\Runtime\Threads\Mutex.h" />
- <ClInclude Include="..\..\..\Runtime\Threads\Semaphore.h" />
- <ClInclude Include="..\..\..\Runtime\Threads\Thread.h" />
<ClInclude Include="..\..\..\Runtime\Utilities\Assert.h" />
<ClInclude Include="..\..\..\Runtime\Utilities\Base64.h" />
<ClInclude Include="..\..\..\Runtime\Utilities\Exception.h" />
@@ -95,8 +92,6 @@ <ClCompile Include="..\..\..\Runtime\Physics\Scripting\wrap_Joint.cpp" />
<ClCompile Include="..\..\..\Runtime\Runner.cpp" />
<ClCompile Include="..\..\..\Runtime\Shaders\ShaderDefine.cpp" />
- <ClCompile Include="..\..\..\Runtime\Threads\Mutex.cpp" />
- <ClCompile Include="..\..\..\Runtime\Threads\Semaphore.cpp" />
<ClCompile Include="..\..\..\Runtime\Utilities\Base64.cpp" />
<ClCompile Include="..\..\..\Runtime\Utilities\Utf8.cpp" />
</ItemGroup>
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