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Diffstat (limited to 'Runtime/Graphics/VertexAttribute.h')
-rw-r--r-- | Runtime/Graphics/VertexAttribute.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Runtime/Graphics/VertexAttribute.h b/Runtime/Graphics/VertexAttribute.h new file mode 100644 index 0000000..2e6e59f --- /dev/null +++ b/Runtime/Graphics/VertexAttribute.h @@ -0,0 +1,35 @@ +#pragma once + +#include <vector> + +#include "../Utilities/UtilMacros.h" +#include "../Shaders/ShaderChannel.h" + +#include "OpenGL.h" +#include "GPUDataBuffer.h" + +// component format +enum VertexAttrFormat +{ + VertexAttrFormat_Float = 0, // position\normal\tangent\uv\uv2\uv3\uv4 + VertexAttrFormat_Float16 = 1, + VertexAttrFormat_Color = 2, // color + VertexAttrFormat_Byte = 3, + + VertexAttrFormat_Count = 4 +}; + +struct VertexAttributeDescriptor +{ + const void* pointer; // 内存地址或显存中相对VBO的偏移值 + uint componentNum; // 向量维度1,2,3,4 + uint componentFormat; // 每个分量的类型 + uint16 stride; // 间隔 +}; + +namespace VertexAttribute +{ + + extern GLenum ConvertAttrFormatToGLFormat(uint fmt); + +} |