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-rw-r--r--Runtime/Scripting/LuaBindRef.h62
1 files changed, 62 insertions, 0 deletions
diff --git a/Runtime/Scripting/LuaBindRef.h b/Runtime/Scripting/LuaBindRef.h
new file mode 100644
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--- /dev/null
+++ b/Runtime/Scripting/LuaBindRef.h
@@ -0,0 +1,62 @@
+#ifndef __LUA_BIND_REF_H__
+#define __LUA_BIND_REF_H__
+
+#include "LuaBindConfig.h"
+#include "LuaBindState.h"
+
+namespace LuaBind
+{
+
+ ///
+ /// 引用,存在LUA_REGISTRYINDEX下面的两个表里
+ ///
+ class LuaBindRef
+ {
+ public:
+
+ enum RefMode
+ {
+ STRONG_REF,
+ WEAK_REF
+ };
+
+ LuaBindRef(int mode = STRONG_REF);
+ virtual ~LuaBindRef();
+
+ operator bool();
+
+ void SetRef(LuaBindState& state, int idx);
+ bool PushRef(LuaBindState& state);
+
+ int GetRefID();
+
+ private:
+
+ int mRefID; // luaL_ref
+ int mMode; // strong or weak
+
+ };
+
+ ///
+ /// 强引用,在LUA_REGISTRYINDEX["_LUA_BIND_STRONGREF_TABLE"]里,保证lua object不会被回收。
+ ///
+ class LuaBindStrongRef: public LuaBindRef
+ {
+ public:
+ LuaBindStrongRef();
+
+ };
+
+ ///
+ /// 弱引用,在LUA_REGISTRYINDEX["_LUA_BIND_WEAKREF_TABLE"]里,不影响lua object的回收,只是作为一个方便取lua object的映射。
+ ///
+ class LuaBindWeakRef : public LuaBindRef
+ {
+ public:
+ LuaBindWeakRef();
+
+ };
+
+}
+
+#endif \ No newline at end of file