summaryrefslogtreecommitdiff
path: root/Runtime/Scripting/LuaBindState.h
diff options
context:
space:
mode:
Diffstat (limited to 'Runtime/Scripting/LuaBindState.h')
-rw-r--r--Runtime/Scripting/LuaBindState.h102
1 files changed, 51 insertions, 51 deletions
diff --git a/Runtime/Scripting/LuaBindState.h b/Runtime/Scripting/LuaBindState.h
index 76357cf..ea8cf5b 100644
--- a/Runtime/Scripting/LuaBindState.h
+++ b/Runtime/Scripting/LuaBindState.h
@@ -7,13 +7,13 @@
#include "LuaBindRefTable.h"
#include "LuaBindGlobalState.h"
-namespace LuaBind
+namespace LuaBind
{
- class LuaBindVM;
- class LuaBindEnum;
- class LuaBindStrongRef;
- class LuaBindWeakRef;
+ class VM;
+ class Enum;
+ class StrongRef;
+ class WeakRef;
///
/// 对lua_State的代理,除了保存一个lua_State的引用不保存其他内容。一个实例的metatable如下:
@@ -24,13 +24,13 @@ namespace LuaBind
/// 从userdata通过getmetatable获取上级metatable。除此之外还有一个class table注册在对应
/// 的名称空间里。
///
- LUA_BIND_API class LuaBindState
+ LUA_BIND_API class State
{
public:
- LuaBindState(lua_State* state);
- LuaBindState(const LuaBindState& state);
- virtual ~LuaBindState();
+ State(lua_State* state);
+ State(const State& state);
+ virtual ~State();
inline lua_State* operator ->() { return mState; };
inline lua_State& operator *() { return *mState; };
@@ -44,7 +44,7 @@ namespace LuaBind
global_State* GetGlobalState();
- LuaBindVM* GetVM();
+ VM* GetVM();
//------------------------------------------------------------------------------//
@@ -163,7 +163,7 @@ namespace LuaBind
///
/// 注册枚举
///
- void RegisterEnum(cc8* name, LuaBindEnum* enums);
+ void RegisterEnum(cc8* name, Enum* enums);
///
/// 注册C函数,注意后面加一行{0, 0}
@@ -203,10 +203,10 @@ namespace LuaBind
protected:
- friend class LuaBindVM;
+ friend class VM;
///
- /// 屏蔽对LuaBindState的地址相关操作
+ /// 屏蔽对State的地址相关操作
///
void* operator &();
void* operator new(size_t size);
@@ -217,69 +217,69 @@ namespace LuaBind
//--------------------------------------------------------------------------------//
// GetValue()模板特化
- template <> bool LuaBindState::GetValue < bool >(int idx, const bool value);
- template <> cc8* LuaBindState::GetValue < cc8* >(int idx, const cc8* value);
- template <> double LuaBindState::GetValue < double >(int idx, const double value);
- template <> float LuaBindState::GetValue < float >(int idx, const float value);
- template <> s8 LuaBindState::GetValue < s8 >(int idx, const s8 value);
- template <> s16 LuaBindState::GetValue < s16 >(int idx, const s16 value);
- template <> s32 LuaBindState::GetValue < s32 >(int idx, const s32 value);
- template <> s64 LuaBindState::GetValue < s64 >(int idx, const s64 value);
- template <> u8 LuaBindState::GetValue < u8 >(int idx, const u8 value);
- template <> u16 LuaBindState::GetValue < u16 >(int idx, const u16 value);
- template <> u32 LuaBindState::GetValue < u32 >(int idx, const u32 value);
- template <> u64 LuaBindState::GetValue < u64 >(int idx, const u64 value);
- template <> std::string LuaBindState::GetValue < std::string >(int idx, const std::string value);
- template <> const void* LuaBindState::GetValue < const void* >(int idx, const void* value);
+ template <> bool State::GetValue < bool >(int idx, const bool value);
+ template <> cc8* State::GetValue < cc8* >(int idx, const cc8* value);
+ template <> double State::GetValue < double >(int idx, const double value);
+ template <> float State::GetValue < float >(int idx, const float value);
+ template <> s8 State::GetValue < s8 >(int idx, const s8 value);
+ template <> s16 State::GetValue < s16 >(int idx, const s16 value);
+ template <> s32 State::GetValue < s32 >(int idx, const s32 value);
+ template <> s64 State::GetValue < s64 >(int idx, const s64 value);
+ template <> u8 State::GetValue < u8 >(int idx, const u8 value);
+ template <> u16 State::GetValue < u16 >(int idx, const u16 value);
+ template <> u32 State::GetValue < u32 >(int idx, const u32 value);
+ template <> u64 State::GetValue < u64 >(int idx, const u64 value);
+ template <> std::string State::GetValue < std::string >(int idx, const std::string value);
+ template <> const void* State::GetValue < const void* >(int idx, const void* value);
//--------------------------------------------------------------------------------//
// CheckValue模板特化
- template <> bool LuaBindState::CheckValue < bool >(int idx);
- template <> cc8* LuaBindState::CheckValue < cc8* >(int idx);
- template <> double LuaBindState::CheckValue < double >(int idx);
- template <> float LuaBindState::CheckValue < float >(int idx);
- template <> s8 LuaBindState::CheckValue < s8 >(int idx);
- template <> s16 LuaBindState::CheckValue < s16 >(int idx);
- template <> s32 LuaBindState::CheckValue < s32 >(int idx);
- template <> s64 LuaBindState::CheckValue < s64 >(int idx);
- template <> u8 LuaBindState::CheckValue < u8 >(int idx);
- template <> u16 LuaBindState::CheckValue < u16 >(int idx);
- template <> u32 LuaBindState::CheckValue < u32 >(int idx);
- template <> u64 LuaBindState::CheckValue < u64 >(int idx);
- template <> std::string LuaBindState::CheckValue < std::string >(int idx);
- template <> const void* LuaBindState::CheckValue < const void* >(int idx);
+ template <> bool State::CheckValue < bool >(int idx);
+ template <> cc8* State::CheckValue < cc8* >(int idx);
+ template <> double State::CheckValue < double >(int idx);
+ template <> float State::CheckValue < float >(int idx);
+ template <> s8 State::CheckValue < s8 >(int idx);
+ template <> s16 State::CheckValue < s16 >(int idx);
+ template <> s32 State::CheckValue < s32 >(int idx);
+ template <> s64 State::CheckValue < s64 >(int idx);
+ template <> u8 State::CheckValue < u8 >(int idx);
+ template <> u16 State::CheckValue < u16 >(int idx);
+ template <> u32 State::CheckValue < u32 >(int idx);
+ template <> u64 State::CheckValue < u64 >(int idx);
+ template <> std::string State::CheckValue < std::string >(int idx);
+ template <> const void* State::CheckValue < const void* >(int idx);
///
- /// 在成员方法里创建LuaBindState并对参数进行检查。
+ /// 在成员方法里创建State并对参数进行检查。
///
#define LUA_BIND_SETUP(L, params) \
- LuaBind::LuaBindState state(L); \
+ LuaBind::State state(L); \
if(!state.CheckParams(1, params)) return 0
#define LUA_BIND_STATE(L) \
- LuaBind::LuaBindState state(L)
+ LuaBind::State state(L)
//--------------------------------------------------------------------------------//
///
/// 确保不安全的lua调用能够在调用之后返回到最初stack状态。
///
- class LuaBindScopedState
- : public LuaBindState
+ class ScopedState
+ : public State
{
public:
- LuaBindScopedState(lua_State* state)
- : LuaBindState(state)
+ ScopedState(lua_State* state)
+ : State(state)
{
mRestoreTop = lua_gettop(mState);
}
- LuaBindScopedState(const LuaBindState& state)
- : LuaBindState(state)
+ ScopedState(const State& state)
+ : State(state)
{
mRestoreTop = lua_gettop(mState);
}
- ~LuaBindScopedState()
+ ~ScopedState()
{
if (mState) {
if (lua_gettop(mState) != mRestoreTop) {