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2021-11-04- Internal::chai
2021-11-04*miscchai
2021-11-03* rename .GLSL(gamelab shading language) to .GLS(gamelab shader)chai
2021-11-03! UI9Slicingchai
2021-11-03*miscchai
2021-11-02! Text mesh donechai
2021-11-02* TextMeshchai
2021-11-01-LuaBindClass::RegisterNativeClasschai
2021-11-01*miscchai
2021-11-01*logchai
2021-11-01*rename SharedVertexBuffer -> DynamicVertexBufferchai
2021-11-01*miscchai
2021-10-31* shader compilerchai
2021-10-31*rename function namechai
2021-10-31* glsl compilerchai
2021-10-31*shader command parserchai
2021-10-31- Runtime Projchai
+ Runner Proj
2021-10-31+ shader commandchai
2021-10-31+static initiatorchai
2021-10-30*TextGeneratorchai
2021-10-30+ Penlightchai
2021-10-29* !!! 允许NativeClass延后绑定VMchai
2021-10-29*renamechai
2021-10-29+md5chai
2021-10-29*passing texture to glslchai
2021-10-29*GLSL testchai
2021-10-28*miscchai
2021-10-28*GameLab Shader Compilerchai
2021-10-28*miscchai
2021-10-28*miscchai
2021-10-28*renamechai
2021-10-28*internalchai
2021-10-28*miscchai
2021-10-28+ custom vertex bufferchai
2021-10-28+DefaultVertexLayoutchai
2021-10-27*GfxDevicechai
2021-10-27*miscchai
2021-10-27*gl error handlechai
2021-10-26*load image asyncchai
2021-10-26*miscchai
2021-10-26+texture & imagedatachai
2021-10-25+ job systemchai
2021-10-24+lua-csvchai
2021-10-24* port shaderchai
2021-10-21*miscchai
2021-10-18*scriptingchai
2020-10-19+gamelab projchai