From b5702ece4c2cf751c252e76fb885a7ec41ccabe8 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 18 Oct 2021 09:52:22 +0800 Subject: *misc --- Editor/Scripting/Editor/Editor.bind.cpp | 0 Editor/Scripting/Editor/EditorApplication.bind.cpp | 0 Editor/Scripting/EditorScripting.cpp | 24 +++++++++++++++------- Projects/VisualStudio/Editor/Editor.vcxproj | 2 ++ .../VisualStudio/Editor/Editor.vcxproj.filters | 9 ++++++++ 5 files changed, 28 insertions(+), 7 deletions(-) create mode 100644 Editor/Scripting/Editor/Editor.bind.cpp create mode 100644 Editor/Scripting/Editor/EditorApplication.bind.cpp diff --git a/Editor/Scripting/Editor/Editor.bind.cpp b/Editor/Scripting/Editor/Editor.bind.cpp new file mode 100644 index 0000000..e69de29 diff --git a/Editor/Scripting/Editor/EditorApplication.bind.cpp b/Editor/Scripting/Editor/EditorApplication.bind.cpp new file mode 100644 index 0000000..e69de29 diff --git a/Editor/Scripting/EditorScripting.cpp b/Editor/Scripting/EditorScripting.cpp index 65fa8c4..294d6f9 100644 --- a/Editor/Scripting/EditorScripting.cpp +++ b/Editor/Scripting/EditorScripting.cpp @@ -1,17 +1,27 @@ #include "EditorScripting.h" #include "Runtime/Debug/Log.h" -// GameLab.Editor +extern int luaopen_GameLab_Debug(lua_State* L); // GameLab.Debug +extern int luaopen_GameLab_IO(lua_State* L); // GameLab.IO + +extern int luaopen_GameLab_Engine(lua_State* L); // GameLab.Engine +extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering +extern int luaopen_GameLab_Engine_Event(lua_State* L); // GameLab.Engine.Event +extern int luaopen_GameLab_Engine_Networking(lua_State* L); // GameLab.Engine.Networking +extern int luaopen_GameLab_Engine_Animation(lua_State* L); // GameLab.Engine.Animation + +extern int luaopen_GameLab_Editor(lua_State* L); // GameLab.Editor extern int luaopen_GameLab_Editor_GUI(lua_State* L); // GameLab.Editor.GUI extern int luaopen_GameLab_Editor_GUILayout(lua_State* L); // GameLab.Editor.GUILayout extern int luaopen_GameLab_Editor_IMGUI(lua_State* L); // GameLab.Editor.IMGUI extern int luaopen_GameLab_Editor_Resource(lua_State* L); // GameLab.Editor.Resource - -// GameLab.Engine -extern int luaopen_GameLab_Engine_Rendering(lua_State* L); // GameLab.Engine.Rendering - -// GameLab -extern int luaopen_GameLab_Debug(lua_State* L); +extern int luaopen_GameLab_Editor_Profiling(lua_State* L); // GameLab.Editor.Profiling +extern int luaopen_GameLab_Editor_Animation(lua_State* L); // GameLab.Editor.Animation +extern int luaopen_GameLab_Editor_Build(lua_State* L); // GameLab.Editor.Build +extern int luaopen_GameLab_Editor_Event(lua_State* L); // GameLab.Editor.Event +extern int luaopen_GameLab_Editor_NetWorking(lua_State* L); // GameLab.Editor.NetWorking +extern int luaopen_GameLab_Editor_Rendering(lua_State* L); // GameLab.Editor.Rendering +extern int luaopen_GameLab_Editor_Scripting(lua_State* L); // GameLab.Editor.Scripting #define openlib(cfunc) \ lua_pushcfunction(L, cfunc);\ diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj b/Projects/VisualStudio/Editor/Editor.vcxproj index 972d606..ce23a28 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj +++ b/Projects/VisualStudio/Editor/Editor.vcxproj @@ -160,6 +160,8 @@ + + diff --git a/Projects/VisualStudio/Editor/Editor.vcxproj.filters b/Projects/VisualStudio/Editor/Editor.vcxproj.filters index 7aff217..88ad2a6 100644 --- a/Projects/VisualStudio/Editor/Editor.vcxproj.filters +++ b/Projects/VisualStudio/Editor/Editor.vcxproj.filters @@ -61,6 +61,9 @@ {be13ccc9-0b31-4d22-b512-e2a05d7f3c5b} + + {1186771e-bd0f-45de-94a4-373ab489d274} + @@ -177,6 +180,12 @@ Runtime\Graphics + + Editor\Scripting\Editor + + + Editor\Scripting\Editor + -- cgit v1.1-26-g67d0