From d24f17b88d901b779c81c7434995675eb2a17429 Mon Sep 17 00:00:00 2001
From: chai <chaifix@163.com>
Date: Thu, 4 Nov 2021 12:55:25 +0800
Subject: - Internal::

---
 Editor/GUI/ContainerWindow.cpp                     |  5 +++--
 Editor/GUI/EditorWindows.h                         |  9 ++++----
 Editor/GUI/GUIWindow.cpp                           |  5 +++--
 Editor/GUI/WindowManager.cpp                       |  7 +++---
 .../Scripting/EditorGUI/ContainerWindow.bind.cpp   |  7 +++---
 Editor/Scripting/EditorGUI/GUIWindow.bind.cpp      |  3 ++-
 Runtime/GUI/Font.cpp                               | 16 +++++++-------
 Runtime/GUI/UIQuad.cpp                             |  8 +++----
 Runtime/Graphics/GfxDevice.cpp                     |  9 ++++----
 Runtime/Graphics/GfxDevice.h                       | 13 +++++------
 Runtime/Graphics/PolyLine.cpp                      |  6 +++---
 Runtime/Graphics/Texture.cpp                       |  3 ++-
 Runtime/Graphics/Texture.h                         |  3 ++-
 Runtime/Lua/LuaHelper.cpp                          | 25 ++++++++++------------
 Runtime/Rendering/Quad.cpp                         |  7 +++---
 Runtime/Scripting/GL/GL.bind.cpp                   |  2 +-
 Runtime/Scripting/GUI/Font.bind.cpp                |  5 +++--
 Runtime/Scripting/Rendering/Rendering.bind.cpp     |  3 ++-
 Runtime/Scripting/Rendering/Shader.bind.cpp        |  9 ++++----
 19 files changed, 78 insertions(+), 67 deletions(-)

diff --git a/Editor/GUI/ContainerWindow.cpp b/Editor/GUI/ContainerWindow.cpp
index d737838..f7d9e45 100644
--- a/Editor/GUI/ContainerWindow.cpp
+++ b/Editor/GUI/ContainerWindow.cpp
@@ -6,6 +6,7 @@
 #include "MenuManager.h"
 #include "Runtime/Utilities/Assert.h"
 #include "Editor/Graphics/Graphics.h"
+#include "Runtime/Math/Math.h"
 
 using namespace std;
 
@@ -273,7 +274,7 @@ bool ContainerWindow::SetRenderContext()
 }
 
 // ��ʼ������������
-void ContainerWindow::Init(Internal::Rect pixelRect, int showMode, const Internal::Vector2& minSize, const Internal::Vector2& maxSize, std::string name)
+void ContainerWindow::Init(Rect pixelRect, int showMode, const Vector2& minSize, const Vector2& maxSize, std::string name)
 {
 	// Aux windows are mac only. on windows they look just like normal utility windows.
 	if (showMode == kShowAuxWindow)
@@ -342,7 +343,7 @@ void ContainerWindow::Init(Internal::Rect pixelRect, int showMode, const Interna
 		//       parentWindow = GetMainEditorWindow();
 	}
 
-	bool notSizeable = (minSize == maxSize) && (minSize != Internal::Vector2::zero);
+	bool notSizeable = (minSize == maxSize) && (minSize != Vector2::zero);
 	if (notSizeable)
 		windowStyle &= ~(WS_THICKFRAME);
 
diff --git a/Editor/GUI/EditorWindows.h b/Editor/GUI/EditorWindows.h
index e1ad89a..78d9ca8 100644
--- a/Editor/GUI/EditorWindows.h
+++ b/Editor/GUI/EditorWindows.h
@@ -11,6 +11,7 @@
 #include "Runtime/Graphics/OpenGL.h"
 #include "Runtime/Utilities/UtilMacros.h"
 #include "Editor/Utils/HelperFuncs.h"
+#include "Runtime/Math/Math.h"
 
 using namespace LuaBind;
 
@@ -29,7 +30,7 @@ public :
 class WindowManager : Singleton<WindowManager>
 {
 public:
-	static Internal::Vector2 GetMousePosition();
+	static Vector2 GetMousePosition();
 	static GUIWindow* GetMouseOverWindow();
 
 private:
@@ -56,7 +57,7 @@ public:
     ContainerWindow(LuaBind::VM* vm);
     ~ContainerWindow();
 
-    void Init(Internal::Rect size, int showMode, const Internal::Vector2& minSize, const Internal::Vector2& maxSize, std::string name = "");
+    void Init(Rect size, int showMode, const Vector2& minSize, const Vector2& maxSize, std::string name = "");
 	void SetTitle(const char* title);
 	void SetIcon(LPCSTR iconName);
 	void SetAsRenderContext();
@@ -83,7 +84,7 @@ private:
     bool  m_IsClosing;
     bool  m_InMenuLoop;
     bool  m_CloseFromScriptDontShutdown;
-    Internal::Rect  m_InternalRect;
+    Rect  m_InternalRect;
     POINT m_MinSize;
     POINT m_MaxSize;
 
@@ -138,7 +139,7 @@ public:
     void DoPaint();
 	void SetContainerWindow(ContainerWindow* wnd);
 	void Focus();
-	void SetPosition(Internal::Rect position);
+	void SetPosition(Rect position);
 	void SetAsRenderContext();
 
 	void OnFocus();
diff --git a/Editor/GUI/GUIWindow.cpp b/Editor/GUI/GUIWindow.cpp
index 011dfa8..cd49445 100644
--- a/Editor/GUI/GUIWindow.cpp
+++ b/Editor/GUI/GUIWindow.cpp
@@ -3,6 +3,7 @@
 #include "Runtime/Graphics/OpenGL.h"
 #include "Editor/Graphics/Graphics.h"
 #include "Editor/Win/Win.h"
+#include "Runtime/Math/Math.h"
 
 static bool RedirectMouseWheel(HWND window, WPARAM wParam, LPARAM lParam)
 {
@@ -201,7 +202,7 @@ void GUIWindow::Init(std::string name)
 	//DWORD windowStyle = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME | WS_CLIPCHILDREN | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
 	DWORD extendedStyle = WS_EX_TOOLWINDOW;
 
-    Internal::Rect pixelRect;
+    Rect pixelRect;
 	pixelRect.x = 0;
 	pixelRect.y = 0;
 	pixelRect.width = 32;
@@ -316,7 +317,7 @@ void GUIWindow::OnPaint()
     InvokeLuaCallback(m_Script, "OnGUI");
 }
 
-void GUIWindow::SetPosition(Internal::Rect position)
+void GUIWindow::SetPosition(Rect position)
 {
 	log_info("GUIWindow::SetPosition()");
 	RECT rc;
diff --git a/Editor/GUI/WindowManager.cpp b/Editor/GUI/WindowManager.cpp
index d6d8b1e..5ba3086 100644
--- a/Editor/GUI/WindowManager.cpp
+++ b/Editor/GUI/WindowManager.cpp
@@ -1,5 +1,6 @@
 #include "EditorWindows.h"
 #include "WinUtils.h"
+#include "Runtime/Math/Math.h"
 
 std::vector<GUIWindow*> WindowManager::s_GUIWindows;
 
@@ -8,12 +9,12 @@ GUIWindow* WindowManager::GetMouseOverWindow()
 	return NULL;
 }
 
-Internal::Vector2 WindowManager::GetMousePosition()
+Vector2 WindowManager::GetMousePosition()
 {
 	POINT pt;
 	if (!GetCursorPos(&pt))
-		return Internal::Vector2(0, 0);
+		return Vector2(0, 0);
 
-	return Internal::Vector2(pt.x, pt.y);
+	return Vector2(pt.x, pt.y);
 
 }
diff --git a/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp b/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp
index 5906788..0269b72 100644
--- a/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp
+++ b/Editor/Scripting/EditorGUI/ContainerWindow.bind.cpp
@@ -1,4 +1,5 @@
 #include "Editor/GUI/EditorWindows.h"
+#include "Runtime/Math/Math.h"
 
 LUA_BIND_REGISTRY(ContainerWindow)
 {
@@ -56,10 +57,10 @@ LUA_BIND_IMPL_METHOD(ContainerWindow, ContainerWindow::_New)
 
     ContainerWindow* wnd = new ContainerWindow(state.GetVM());
 
-    Internal::Rect rect = state.GetValue<Internal::Rect>(state, Internal::Rect());
+    Rect rect = state.GetValue<Rect>(state, Rect());
     int showMode = state.GetValue<int>(2, 0);
-    Internal::Vector2 min = state.GetValue<Internal::Vector2>(state, Internal::Vector2());
-    Internal::Vector2 max = state.GetValue<Internal::Vector2>(state, Internal::Vector2());
+    Vector2 min = state.GetValue<Vector2>(state, Vector2());
+    Vector2 max = state.GetValue<Vector2>(state, Vector2());
 
     wnd->Init(rect, showMode, min, max);
 
diff --git a/Editor/Scripting/EditorGUI/GUIWindow.bind.cpp b/Editor/Scripting/EditorGUI/GUIWindow.bind.cpp
index 7e31da5..dbb26f4 100644
--- a/Editor/Scripting/EditorGUI/GUIWindow.bind.cpp
+++ b/Editor/Scripting/EditorGUI/GUIWindow.bind.cpp
@@ -1,4 +1,5 @@
 #include "Editor/GUI/EditorWindows.h"
+#include "Runtime/Math/Math.h"
 
 LUA_BIND_REGISTRY(GUIWindow)
 {
@@ -62,7 +63,7 @@ LUA_BIND_IMPL_METHOD(GUIWindow, _SetPosition)
     if (!state.CheckParams(1, "UT"))
         return 0;
 
-    Internal::Rect rect;
+    Rect rect;
     rect.x = state.GetField<float>(2, 1, 0);
     rect.y = state.GetField<float>(2, 2, 0);
     rect.width = state.GetField<float>(2, 3, 0);
diff --git a/Runtime/GUI/Font.cpp b/Runtime/GUI/Font.cpp
index 4425b17..a2d3078 100644
--- a/Runtime/GUI/Font.cpp
+++ b/Runtime/GUI/Font.cpp
@@ -188,10 +188,10 @@ bool Font::RenderCharacter(character::Unicode codepoint, int pixelSize)
 
         TextHelper::print_glyph(&s_PixelBuffer[0], w, h);
 
-        GlyphAtals* atlas = RequestAtlas(pixelSize, Internal::Vector2(w, h));
+        GlyphAtals* atlas = RequestAtlas(pixelSize, Vector2(w, h));
         Assert(atlas);
 
-        Internal::Rect rect = GetRenderChartAndMove(atlas, Internal::Vector2(w, h));
+        Rect rect = GetRenderChartAndMove(atlas, Vector2(w, h));
 
         try
         {
@@ -209,7 +209,7 @@ bool Font::RenderCharacter(character::Unicode codepoint, int pixelSize)
 
         character.atlas = atlas->index;
         character.position = rect;
-        character.bearing = Internal::Vector2(m_FTFace->glyph->bitmap_left, m_FTFace->glyph->bitmap_top);
+        character.bearing = Vector2(m_FTFace->glyph->bitmap_left, m_FTFace->glyph->bitmap_top);
     }
     else // space��tab
     {
@@ -232,7 +232,7 @@ const GlyphAtals* Font::GetGlyphAtlas(int index)
 	return &m_Atlases[index];
 }
 
-Internal::Rect Font::GetRenderChartAndMove(GlyphAtals* atlas, Internal::Vector2 preferSize)
+Rect Font::GetRenderChartAndMove(GlyphAtals* atlas, Vector2 preferSize)
 {
 	Rect rect;
 	Vector2 space;
@@ -264,7 +264,7 @@ Internal::Rect Font::GetRenderChartAndMove(GlyphAtals* atlas, Internal::Vector2
 	return rect;
 }
 
-GlyphAtals* Font::RequestAtlas(int pixelSize, Internal::Vector2 preferSize)
+GlyphAtals* Font::RequestAtlas(int pixelSize, Vector2 preferSize)
 {
 	GlyphAtals* atlas = NULL;
 	auto iter = m_AtlasCache.find(pixelSize);
@@ -278,7 +278,7 @@ GlyphAtals* Font::RequestAtlas(int pixelSize, Internal::Vector2 preferSize)
 		newAtlas.width = m_AtlasSize.x;
 		newAtlas.height = m_AtlasSize.y;
 		newAtlas.index = m_Atlases.size();
-		newAtlas.cursor = Internal::Vector2(m_AtlasMargin, m_AtlasMargin);
+		newAtlas.cursor = Vector2(m_AtlasMargin, m_AtlasMargin);
 
 		m_Atlases.push_back(newAtlas);
 		atlas = &m_Atlases[m_Atlases.size() - 1];
@@ -307,11 +307,11 @@ Texture* Font::CreateAtlas()
 	return tex;
 }
 
-bool Font::HasEnoughSpace(GlyphAtals* atlas, Internal::Vector2 preferSize)
+bool Font::HasEnoughSpace(GlyphAtals* atlas, Vector2 preferSize)
 {
 	if (atlas == NULL)
 		return false;
-	Internal::Vector2 space;
+	Vector2 space;
 	space.x = atlas->width - atlas->cursor.x - m_AtlasMargin;
 	space.y = atlas->height - atlas->cursor.y - m_AtlasMargin;
 	if (space.x > preferSize.x && space.y > preferSize.y)
diff --git a/Runtime/GUI/UIQuad.cpp b/Runtime/GUI/UIQuad.cpp
index 089d0e1..e28a772 100644
--- a/Runtime/GUI/UIQuad.cpp
+++ b/Runtime/GUI/UIQuad.cpp
@@ -1,18 +1,18 @@
-#include "../Math/Vector2.h"
 #include "../Graphics/GfxDevice.h"
 #include "UIQuad.h"
+#include "Runtime/Math/Math.h"
 
 struct UIQuadLayout
 {
-	Internal::Vector2 position;
-	Internal::Vector2 uv;
+	Vector2 position;
+	Vector2 uv;
 };
 
 static CustomVertexLayout layout;
 
 InitializeStaticVariables([]() {
 	VertexAttributeDescriptor POSITION = VertexAttributeDescriptor(0, 2, VertexAttrFormat_Float, sizeof(UIQuadLayout));
-	VertexAttributeDescriptor UV = VertexAttributeDescriptor(sizeof(Internal::Vector2), 2, VertexAttrFormat_Float, sizeof(UIQuadLayout));
+	VertexAttributeDescriptor UV = VertexAttributeDescriptor(sizeof(Vector2), 2, VertexAttrFormat_Float, sizeof(UIQuadLayout));
 
 	layout.attributes.push_back(POSITION);
 	layout.attributes.push_back(UV);
diff --git a/Runtime/Graphics/GfxDevice.cpp b/Runtime/Graphics/GfxDevice.cpp
index 2c740ed..e172756 100644
--- a/Runtime/Graphics/GfxDevice.cpp
+++ b/Runtime/Graphics/GfxDevice.cpp
@@ -1,5 +1,6 @@
 #include <vector>
 #include "GfxDevice.h"
+#include "Runtime/Math/Math.h"
 
 static bool deviceInited = false;
 
@@ -94,7 +95,7 @@ void GfxDevice::UnuseShader()
     glUseProgram(0);
 }
 
-void GfxDevice::SetUniformVec2(const char* name, Internal::Vector2 vec2)
+void GfxDevice::SetUniformVec2(const char* name, Vector2 vec2)
 {
     if (!m_Shader)
         return;
@@ -102,7 +103,7 @@ void GfxDevice::SetUniformVec2(const char* name, Internal::Vector2 vec2)
     glUniform2f(loc, vec2.x, vec2.y);
 }
 
-void GfxDevice::SetUniformVec3(const char* name, Internal::Vector3 vec3)
+void GfxDevice::SetUniformVec3(const char* name, Vector3 vec3)
 {
     if (!m_Shader)
         return;
@@ -110,7 +111,7 @@ void GfxDevice::SetUniformVec3(const char* name, Internal::Vector3 vec3)
     glUniform3f(loc, vec3.x, vec3.y, vec3.z);
 }
 
-void GfxDevice::SetUniformVec4(const char* name, Internal::Vector4 vec4)
+void GfxDevice::SetUniformVec4(const char* name, Vector4 vec4)
 {
     if (!m_Shader)
         return;
@@ -118,7 +119,7 @@ void GfxDevice::SetUniformVec4(const char* name, Internal::Vector4 vec4)
     glUniform4f(loc, vec4.x, vec4.y, vec4.z, vec4.w);
 }
 
-void GfxDevice::SetUniformMat4(const char* name, Internal::Matrix44 mat4)
+void GfxDevice::SetUniformMat4(const char* name, Matrix44 mat4)
 {
     if (!m_Shader)
         return;
diff --git a/Runtime/Graphics/GfxDevice.h b/Runtime/Graphics/GfxDevice.h
index 437696a..f00a58f 100644
--- a/Runtime/Graphics/GfxDevice.h
+++ b/Runtime/Graphics/GfxDevice.h
@@ -1,5 +1,6 @@
 #ifndef DEVICE_H
 #define DEVICE_H
+#include "Runtime/Math/Math.h"
 
 #include "../Utilities/NonCopyable.h"
 #include "../Utilities/Type.h"
@@ -63,10 +64,10 @@ public:
 
     void UseShader(LuaBind::State& state, Shader* shader, int idx);
     void UnuseShader();
-    void SetUniformVec2(const char* name, Internal::Vector2 vec2);
-    void SetUniformVec3(const char* name, Internal::Vector3 vec3);
-    void SetUniformVec4(const char* name, Internal::Vector4 vec4);
-    void SetUniformMat4(const char* name, Internal::Matrix44 mat4);
+    void SetUniformVec2(const char* name, Vector2 vec2);
+    void SetUniformVec3(const char* name, Vector3 vec3);
+    void SetUniformVec4(const char* name, Vector4 vec4);
+    void SetUniformMat4(const char* name, Matrix44 mat4);
     void SetUniformTexture(const char* name, Texture* texture);
 
     void ResetUniformsState();
@@ -79,7 +80,7 @@ public:
 
 	DynamicVertexBuffer* GetSharedVBO() { return &m_DynamicVBO; }
 
-	GET_SET(Internal::Color, ClearColor, m_ClearColor);
+	GET_SET(Color, ClearColor, m_ClearColor);
 	GET_SET(ETextureFilterMode, DefaultFilterMode, m_DefaultFilterMode);
 	GET_SET(ETextureWrapMode, DefaultWrapMode, m_DefaultWrapMode);
 
@@ -88,7 +89,7 @@ private:
 
 	// ��Ⱦ״̬
 	uint            m_EnableFlag;
-	Internal::Color m_ClearColor;
+	Color m_ClearColor;
 	EDepthTest      m_DepthTest;
 	EStencilTest    m_StencilTest;
 	EStencilOp      m_StencilOp;
diff --git a/Runtime/Graphics/PolyLine.cpp b/Runtime/Graphics/PolyLine.cpp
index 24686f9..279a493 100644
--- a/Runtime/Graphics/PolyLine.cpp
+++ b/Runtime/Graphics/PolyLine.cpp
@@ -1,9 +1,9 @@
 #include "PolyLine.h"
-#include "../Math/Vector3.h"
 #include "Color.h"
+#include "Runtime/Math/Math.h"
 
 struct PolyLineVBOLayout
 {
-	Internal::Vector3 position;
-    Internal::Color32 color;
+	Vector3 position;
+    Color32 color;
 };
diff --git a/Runtime/Graphics/Texture.cpp b/Runtime/Graphics/Texture.cpp
index 0cabd07..19042e9 100644
--- a/Runtime/Graphics/Texture.cpp
+++ b/Runtime/Graphics/Texture.cpp
@@ -1,5 +1,6 @@
 #include "ImageData.h"
 #include "Texture.h"
+#include "Runtime/Math/Math.h"
 
 using namespace LuaBind;
 
@@ -196,7 +197,7 @@ Texture::~Texture()
     glDeleteTextures(1, &m_GPUID);
 }
 
-void Texture::UpdateSubImage(Internal::Rect rect, int format, int type, const void* data)
+void Texture::UpdateSubImage(Rect rect, int format, int type, const void* data)
 {
 	glBindTexture(GL_TEXTURE_2D, m_GPUID);
 
diff --git a/Runtime/Graphics/Texture.h b/Runtime/Graphics/Texture.h
index 9633db5..5c23fd7 100644
--- a/Runtime/Graphics/Texture.h
+++ b/Runtime/Graphics/Texture.h
@@ -4,6 +4,7 @@
 #include "Runtime/Lua/LuaHelper.h"
 #include "../Utilities/UtilMacros.h"
 #include "OpenGL.h"
+#include "Runtime/Math/Math.h"
 
 class ImageData;
 
@@ -66,7 +67,7 @@ public:
 	Texture(LuaBind::VM* vm, TextureSetting setting, ImageData* imgData)/*throw TextureException*/;
 	~Texture();
 
-	void UpdateSubImage(Internal::Rect rect, int format, int type, const void* data);
+	void UpdateSubImage(Rect rect, int format, int type, const void* data);
 
 	GET(int, Width, m_Width);
 	GET(int, Height, m_Height);
diff --git a/Runtime/Lua/LuaHelper.cpp b/Runtime/Lua/LuaHelper.cpp
index 2c95043..951f2fe 100644
--- a/Runtime/Lua/LuaHelper.cpp
+++ b/Runtime/Lua/LuaHelper.cpp
@@ -1,17 +1,14 @@
 #include "LuaHelper.h"
 
-#include "Runtime/Math/Vector2.h"
-#include "Runtime/Math/Vector3.h"
-#include "Runtime/Math/Vector4.h"
-#include "Runtime/Math/Matrix44.h"
+#include "Runtime/Math/Math.h"
 #include "Runtime/GUI/Font.h"
 
 using namespace LuaBind;
 
 template <>
-Internal::Rect State::GetValue < Internal::Rect >(int idx, const Internal::Rect value)
+Rect State::GetValue < Rect >(int idx, const Rect value)
 {
-    Internal::Rect rect = value;
+    Rect rect = value;
     if (LuaHelper::IsType(*this, "GameLab.Engine.Math.Rect", idx))
     {
         rect.x = GetField<float>(idx, "x", 0);
@@ -30,9 +27,9 @@ Internal::Rect State::GetValue < Internal::Rect >(int idx, const Internal::Rect
 }
 
 template <>
-Internal::Vector2 State::GetValue < Internal::Vector2 >(int idx, const Internal::Vector2 value)
+Vector2 State::GetValue < Vector2 >(int idx, const Vector2 value)
 {
-    Internal::Vector2 v2 = value;
+    Vector2 v2 = value;
     if (LuaHelper::IsType(*this, "GameLab.Engine.Math.Vector2", idx))
     {
         v2.x = GetField<float>(idx, "x", 0);
@@ -47,9 +44,9 @@ Internal::Vector2 State::GetValue < Internal::Vector2 >(int idx, const Internal:
 }
 
 template <>
-Internal::Vector3 State::GetValue < Internal::Vector3 >(int idx, const Internal::Vector3 value)
+Vector3 State::GetValue < Vector3 >(int idx, const Vector3 value)
 {
-    Internal::Vector3 v3 = value;
+    Vector3 v3 = value;
     if (LuaHelper::IsType(*this, "GameLab.Engine.Math.Vector3", idx))
     {
         v3.x = GetField<float>(idx, "x", 0);
@@ -66,9 +63,9 @@ Internal::Vector3 State::GetValue < Internal::Vector3 >(int idx, const Internal:
 }
 
 template <>
-Internal::Vector4 State::GetValue < Internal::Vector4 >(int idx, const Internal::Vector4 value)
+Vector4 State::GetValue < Vector4 >(int idx, const Vector4 value)
 {
-    Internal::Vector4 v4 = value;
+    Vector4 v4 = value;
     if (LuaHelper::IsType(*this, "GameLab.Engine.Math.Vector4", idx))
     {
         v4.x = GetField<float>(idx, "x", 0);
@@ -87,9 +84,9 @@ Internal::Vector4 State::GetValue < Internal::Vector4 >(int idx, const Internal:
 }
 
 template <>
-Internal::Matrix44 State::GetValue < Internal::Matrix44 >(int idx, const Internal::Matrix44 value)
+Matrix44 State::GetValue < Matrix44 >(int idx, const Matrix44 value)
 {
-    Internal::Matrix44 m4 = value;
+    Matrix44 m4 = value;
     if (LuaHelper::IsType(*this, "GameLab.Engine.Math.Matrix44", idx))
     {
         m4.m[0][0] = GetField<float>(idx, "m00", 0);
diff --git a/Runtime/Rendering/Quad.cpp b/Runtime/Rendering/Quad.cpp
index 4c58674..dae1152 100644
--- a/Runtime/Rendering/Quad.cpp
+++ b/Runtime/Rendering/Quad.cpp
@@ -1,18 +1,19 @@
 #include "../Math/Math.h"
 #include "Quad.h"
 #include "../Graphics/GfxDevice.h"
+#include "Runtime/Math/Math.h"
 
 struct QuadVBOLayout
 {
-	Internal::Vector3 position;
-	Internal::Vector2 uv;
+	Vector3 position;
+	Vector2 uv;
 };
 
 static CustomVertexLayout layout;
 
 InitializeStaticVariables([]() {
 	VertexAttributeDescriptor POSITION = VertexAttributeDescriptor(0, 3, VertexAttrFormat_Float, sizeof(QuadVBOLayout));
-	VertexAttributeDescriptor UV = VertexAttributeDescriptor(sizeof(Internal::Vector3), 2, VertexAttrFormat_Float, sizeof(QuadVBOLayout));
+	VertexAttributeDescriptor UV = VertexAttributeDescriptor(sizeof(Vector3), 2, VertexAttrFormat_Float, sizeof(QuadVBOLayout));
 
 	layout.attributes.push_back(POSITION);
 	layout.attributes.push_back(UV);
diff --git a/Runtime/Scripting/GL/GL.bind.cpp b/Runtime/Scripting/GL/GL.bind.cpp
index f2a270b..f97b1e0 100644
--- a/Runtime/Scripting/GL/GL.bind.cpp
+++ b/Runtime/Scripting/GL/GL.bind.cpp
@@ -133,7 +133,7 @@ int Vertex(lua_State* L)
 	}
 	else
 	{
-		state.ErrorType(1, "Internal::Vector3 or vector3 table");
+		state.ErrorType(1, "Vector3 or vector3 table");
 	}
 	return 0;
 }
diff --git a/Runtime/Scripting/GUI/Font.bind.cpp b/Runtime/Scripting/GUI/Font.bind.cpp
index e749303..1928e0e 100644
--- a/Runtime/Scripting/GUI/Font.bind.cpp
+++ b/Runtime/Scripting/GUI/Font.bind.cpp
@@ -6,6 +6,7 @@
 #include "Runtime/GUI/utf8.h"
 #include "Runtime/Utilities/StaticInitiator.h"
 #include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/Math/Math.h"
 
 static std::vector<character::Unicode>* s_Codepoints;
 
@@ -39,7 +40,7 @@ LUA_BIND_IMPL_METHOD(Font, _New)
     {
         const char* path = state.GetValue<const char*>(1, "");
         TextGeneratingSettings setting;
-        setting.atlasSize = state.GetValue<Internal::Vector2>(2, Internal::Vector2(128, 128));
+        setting.atlasSize = state.GetValue<Vector2>(2, Vector2(128, 128));
         setting.margin = state.GetValue<int>(3, 0);
         setting.padding = state.GetValue<int>(4, 0);
         try {
@@ -62,7 +63,7 @@ LUA_BIND_IMPL_METHOD(Font, _New)
             return 1;
         }
         TextGeneratingSettings setting;
-        setting.atlasSize = state.GetValue<Internal::Vector2>(2, Internal::Vector2(128, 128));
+        setting.atlasSize = state.GetValue<Vector2>(2, Vector2(128, 128));
         setting.margin = state.GetValue<int>(3, 0);
         setting.padding = state.GetValue<int>(4, 0);
         try {
diff --git a/Runtime/Scripting/Rendering/Rendering.bind.cpp b/Runtime/Scripting/Rendering/Rendering.bind.cpp
index c9332f8..58e95bc 100644
--- a/Runtime/Scripting/Rendering/Rendering.bind.cpp
+++ b/Runtime/Scripting/Rendering/Rendering.bind.cpp
@@ -4,12 +4,13 @@
 #include "Runtime/Graphics/GfxDevice.h"
 #include "Runtime/GUI/UIQuad.h"
 #include "Runtime/GUI/UI9Slicing.h"
+#include "Runtime/Math/Math.h"
 
 // Rendering.DrawUIQuad({})
 static int DrawUIQuad(lua_State* L)
 {
     LUA_BIND_STATE(L);
-    Internal::Rect rect = state.GetValue<Internal::Rect>(1, Internal::Rect());
+    Rect rect = state.GetValue<Rect>(1, Rect());
     UIQuad quad = UIQuad(rect.x, rect.x + rect.width, rect.y, rect.y + rect.height);
     quad.Draw();
     return 0;
diff --git a/Runtime/Scripting/Rendering/Shader.bind.cpp b/Runtime/Scripting/Rendering/Shader.bind.cpp
index 08c96f9..4c0c321 100644
--- a/Runtime/Scripting/Rendering/Shader.bind.cpp
+++ b/Runtime/Scripting/Rendering/Shader.bind.cpp
@@ -2,6 +2,7 @@
 #include "Runtime/Debug/Log.h"
 #include "Runtime/Graphics/GfxDevice.h"
 #include "Runtime/Common/DataBuffer.h"
+#include "Runtime/Math/Math.h"
 
 using namespace LuaBind;
 
@@ -130,7 +131,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector2)
     LUA_BIND_CHECK(L, "ST");
 
     cc8* name = state.GetValue(1, "");
-    Internal::Vector2 v2 = state.GetValue<Internal::Vector2>(2, Internal::Vector2::zero);
+    Vector2 v2 = state.GetValue<Vector2>(2, Vector2::zero);
     
     g_GfxDevice.SetUniformVec2(name, v2);
     return 1;
@@ -144,7 +145,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector3)
     LUA_BIND_CHECK(L, "ST");
 
     cc8* name = state.GetValue(1, "");
-    Internal::Vector3 v3 = state.GetValue<Internal::Vector3>(2, Internal::Vector3::zero);
+    Vector3 v3 = state.GetValue<Vector3>(2, Vector3::zero);
 
     g_GfxDevice.SetUniformVec3(name, v3);
     return 1;
@@ -158,7 +159,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetVector4)
     LUA_BIND_CHECK(L, "ST");
 
     cc8* name = state.GetValue(1, "");
-    Internal::Vector4 v4 = state.GetValue<Internal::Vector4>(2, Internal::Vector4::zero);
+    Vector4 v4 = state.GetValue<Vector4>(2, Vector4::zero);
 
     g_GfxDevice.SetUniformVec4(name, v4);
     return 1;
@@ -172,7 +173,7 @@ LUA_BIND_IMPL_METHOD(Shader, _SetMatrix4)
     LUA_BIND_CHECK(L, "ST");
 
     cc8* name = state.GetValue(1, "");
-    Internal::Matrix44 m4 = state.GetValue<Internal::Matrix44>(2, Internal::Matrix44::identity);
+    Matrix44 m4 = state.GetValue<Matrix44>(2, Matrix44::identity);
 
     g_GfxDevice.SetUniformMat4(name, m4);
     return 1;
-- 
cgit v1.1-26-g67d0