From 74ca8143a7c2352425d549b681b2838bda5ee218 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 20 Nov 2021 14:10:24 +0800 Subject: *misc --- Data/BuiltIn/Libraries/GameLab/Class.lua | 9 +++++++ .../BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua | 31 +++++++++++----------- Data/BuiltIn/Libraries/GameLab/GlobalClass.lua | 2 ++ 3 files changed, 27 insertions(+), 15 deletions(-) (limited to 'Data/BuiltIn/Libraries') diff --git a/Data/BuiltIn/Libraries/GameLab/Class.lua b/Data/BuiltIn/Libraries/GameLab/Class.lua index e30aab7..7e2502d 100644 --- a/Data/BuiltIn/Libraries/GameLab/Class.lua +++ b/Data/BuiltIn/Libraries/GameLab/Class.lua @@ -113,4 +113,13 @@ end GameLab.Class = class +local function affirmClass(_, classname) + return function() + return "foookok" + end +end +CLASS = setmetatable({}, {__index = affirmClass}) + +Class = class + return class \ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua index cf84bff..084cc81 100644 --- a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua +++ b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua @@ -14,6 +14,9 @@ local Matrix44 = find "GameLab.Engine.Math.Matrix44" local Rendering = GameLab.Engine.Rendering local EEventType = GameLab.Events.EEventType local Resource = GameLab.Engine.Resource +local Vector2 = GameLab.Engine.Math.Vector2 +local Vector4 = GameLab.Engine.Math.Vector4 +local Color = Rendering.Color local EditorRes if GAMELAB_EDITOR then @@ -51,8 +54,6 @@ end GUI.Label = function() end -local shader -local tex GUI.Box = function(position, color, size) if Event.current.type == EEventType.Repaint then @@ -61,23 +62,16 @@ GUI.Box = function(position, color, size) --Rendering.UseShader(Res.shaders["EditorShape"]) local ortho = Matrix44() ortho:SetOrtho(0, size.x, size.y, 0, 0.1, 10) - if shader == nil then - shader = Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl") - --shader = Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-UI.glsl") - end - if tex == nil then - tex = Resource.LoadTexture("./Resources/Images/tile.png") - --tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall_small.jpg") - end - Rendering.UseShader(shader) + Rendering.UseShader(Res.shaders["EditorShape"]) Rendering.SetMatrix44("gamelab_mat_mvp", ortho) Rendering.SetVector2("gamelab_ui_position", {0, 0}) + Rendering.SetVector4("gamelab_color", Vector4(0.12, 0.12, 0.12, 1)) --Rendering.SetTexture("gamelab_main_tex", tex) --Rendering.DrawUIQuad({0, 0, 200, 200}) --Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {400, 30} ) - EditorGUI.Text(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12) - --EditorGUI.Text(_G["default_font"], "hello", 12) + --GUI.DrawText(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12) + GUI.Line(Vector2(0, 0), Vector2(100, 100)) end end @@ -109,8 +103,15 @@ GUI.HorizontalScrollbar = function() end -GUI.DrawLine = function() +GUI.Line = function(from, to) + if Event.current.type ~= EEventType.Repaint then + return + end + GUI.DrawLine(from, to) +end + +GUI.BoxFrame = function(topleft, size) end -return GUI \ No newline at end of file +return GUI \ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua b/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua index 7104480..3d2b166 100644 --- a/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua +++ b/Data/BuiltIn/Libraries/GameLab/GlobalClass.lua @@ -18,4 +18,6 @@ end GameLab.GlobalClass = GlobalClass +GClass = GlobalClass + return GlobalClass \ No newline at end of file -- cgit v1.1-26-g67d0