From cc68bba3a4e1a78bc8b62a5902230a4ae5043ccb Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 3 Nov 2021 19:14:51 +0800 Subject: * rename .GLSL(gamelab shading language) to .GLS(gamelab shader) --- Data/Resources/Shaders/BaseColor.gls | 43 ++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 Data/Resources/Shaders/BaseColor.gls (limited to 'Data/Resources/Shaders/BaseColor.gls') diff --git a/Data/Resources/Shaders/BaseColor.gls b/Data/Resources/Shaders/BaseColor.gls new file mode 100644 index 0000000..b1aed17 --- /dev/null +++ b/Data/Resources/Shaders/BaseColor.gls @@ -0,0 +1,43 @@ +#version 330 core + +VSH_BEGIN + +vec3 vPos; +vec3 vNormal; +vec4 vTangent; +vec4 vColor; +vec2 vUV; +vec2 vUV2; +vec2 vUV3; +vec2 vUV4; + +uniform mat4 gamelab_mat_model; +uniform mat4 gamelab_mat_vp; +uniform vec4 gamelab_screen; +uniform vec4 gamelab_time; + +uniform mat4 mvp; + +out vec2 uv; + +void main() +{ + vec4 clip = mvp * vec4(vPos, -1, 1.0); + gl_Position = clip; + uv = vUV; +} + +VSH_END + +FSH_BEGIN +uniform sampler2D uiTex; + +in vec2 uv; + +out vec4 FragColor; + +void main() +{ + FragColor = texture(uiTex, uv); +} +FSH_END -- cgit v1.1-26-g67d0