From 3898f2c648b1a731dead8337aad8912d2b8b80d7 Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 2 Nov 2021 21:52:09 +0800 Subject: *misc --- Data/Resources/Font/consola.ttf | Bin 0 -> 459180 bytes Data/Resources/Font/consolab.ttf | Bin 0 -> 397896 bytes Data/Resources/Font/consolai.ttf | Bin 0 -> 467584 bytes Data/Resources/Font/consolaz.ttf | Bin 0 -> 407956 bytes Data/Resources/Font/msyhbd.ttc | Bin 0 -> 16829116 bytes Data/Resources/Shaders/Editor-Text.glsl | 2 +- 6 files changed, 1 insertion(+), 1 deletion(-) create mode 100644 Data/Resources/Font/consola.ttf create mode 100644 Data/Resources/Font/consolab.ttf create mode 100644 Data/Resources/Font/consolai.ttf create mode 100644 Data/Resources/Font/consolaz.ttf create mode 100644 Data/Resources/Font/msyhbd.ttc (limited to 'Data/Resources') diff --git a/Data/Resources/Font/consola.ttf b/Data/Resources/Font/consola.ttf new file mode 100644 index 0000000..e881ca4 Binary files /dev/null and b/Data/Resources/Font/consola.ttf differ diff --git a/Data/Resources/Font/consolab.ttf b/Data/Resources/Font/consolab.ttf new file mode 100644 index 0000000..77f5d60 Binary files /dev/null and b/Data/Resources/Font/consolab.ttf differ diff --git a/Data/Resources/Font/consolai.ttf b/Data/Resources/Font/consolai.ttf new file mode 100644 index 0000000..2de4de8 Binary files /dev/null and b/Data/Resources/Font/consolai.ttf differ diff --git a/Data/Resources/Font/consolaz.ttf b/Data/Resources/Font/consolaz.ttf new file mode 100644 index 0000000..d9df211 Binary files /dev/null and b/Data/Resources/Font/consolaz.ttf differ diff --git a/Data/Resources/Font/msyhbd.ttc b/Data/Resources/Font/msyhbd.ttc new file mode 100644 index 0000000..7949a5f Binary files /dev/null and b/Data/Resources/Font/msyhbd.ttc differ diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl index c58bd48..34412e3 100644 --- a/Data/Resources/Shaders/Editor-Text.glsl +++ b/Data/Resources/Shaders/Editor-Text.glsl @@ -36,7 +36,7 @@ out vec4 FragColor; void main() { //vec2 uv = vec2(uv.x, 1 - uv.y); - vec4 sampled = vec4(1,1,1,texture(gamelab_main_tex, uv).r); + vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r); sampled *= color; // vec4 sampled = vec4(1,1,1,1); FragColor = sampled; -- cgit v1.1-26-g67d0