From 26f05c6e3dcac9995345fb5a2b031be7e3ea79e9 Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 30 Oct 2021 22:59:42 +0800 Subject: *TextGenerator --- Data/Scripts/Editor/AssetBrowser.lua | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'Data/Scripts/Editor/AssetBrowser.lua') diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua index a36cda2..68f0483 100644 --- a/Data/Scripts/Editor/AssetBrowser.lua +++ b/Data/Scripts/Editor/AssetBrowser.lua @@ -42,7 +42,11 @@ out vec4 FragColor; void main() { - FragColor = texture(uiTex, uv); + vec4 sampled = vec4(texture(uiTex, uv).r, 0, 0, 1.0); + FragColor = sampled; +// FragColor = texture(uiTex, uv); +// FragColor.rgb = vec3(1,0,0); +// FragColor.a = 1; } FSH_END @@ -52,6 +56,7 @@ local tex AssetBrowser.OnGUI = function(self) + if tex == nil then tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg") end @@ -76,7 +81,7 @@ AssetBrowser.OnGUI = function(self) Engine.Rendering.UseShader(shader) Engine.Rendering.SetMatrix44("mvp", ortho) - Engine.Rendering.SetTexture("tex", tex) + Engine.Rendering.SetTexture("uiTex", tex) Engine.Rendering.DrawUIQuad({10, 30, 300, 300}) Engine.Rendering.ResetUniformState() -- cgit v1.1-26-g67d0