From cc68bba3a4e1a78bc8b62a5902230a4ae5043ccb Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 3 Nov 2021 19:14:51 +0800 Subject: * rename .GLSL(gamelab shading language) to .GLS(gamelab shader) --- Data/Scripts/Editor/AssetBrowser.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Data/Scripts/Editor/AssetBrowser.lua') diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua index 177d073..a0cb295 100644 --- a/Data/Scripts/Editor/AssetBrowser.lua +++ b/Data/Scripts/Editor/AssetBrowser.lua @@ -24,7 +24,7 @@ AssetBrowser.OnGUI = function(self) if shader == nil then -- local glsl = IO.ReadFile("./Resources/Shaders/Editor-Text.glsl", IO.EFileMode.Text) -- shader = Engine.Rendering.Shader.New(glsl) - shader = Engine.Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl") + shader = Engine.Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.gls") end local ortho = Matrix44.New() -- cgit v1.1-26-g67d0