From 08ddd44b634d4da78edd0964f539a310544c7883 Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 3 Nov 2021 18:52:30 +0800 Subject: ! UI9Slicing --- Data/Scripts/Editor/AssetBrowser.lua | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'Data/Scripts/Editor') diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua index 8d8efa6..177d073 100644 --- a/Data/Scripts/Editor/AssetBrowser.lua +++ b/Data/Scripts/Editor/AssetBrowser.lua @@ -17,7 +17,8 @@ local tex AssetBrowser.OnGUI = function(self) if tex == nil then - tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg") + tex = Engine.Resource.LoadTexture("./Resources/Images/tile.png") + --tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall_small.jpg") end if shader == nil then @@ -30,15 +31,16 @@ AssetBrowser.OnGUI = function(self) ortho:SetOrtho(0, 400, 400, 0, 0.1, 10) Debug.Log("AssetBrowser.OnGUI()") - GL.ClearColor({0.1,0.1,0.1,1}) + GL.ClearColor({0.13, 0.13, 0.13, 1}) GL.Clear(GL.EBufferType.ColorBuffer) Engine.Rendering.UseShader(shader) Engine.Rendering.SetMatrix44("gamelab_mat_mvp", ortho) Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0}) --Engine.Rendering.SetTexture("gamelab_main_tex", tex) - --Engine.Rendering.DrawUIQuad({0, 0, 10, 20}) - _G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 12) + --Engine.Rendering.DrawUIQuad({0, 0, 200, 200}) + _G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 12) + --Engine.Rendering.DrawUI9Slicing(1, {25, 25}, {25, 25}, {80, 80}, {200, 200} ) Engine.Rendering.ResetUniformState() end -- cgit v1.1-26-g67d0