From 138d3f4d3d6e2aaf5ba34f89af15ef85ea074357 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 8 Nov 2021 09:23:38 +0800 Subject: *misc --- Data/Scripts/EditorApplication.lua | 47 +++++--------------------------------- 1 file changed, 6 insertions(+), 41 deletions(-) (limited to 'Data/Scripts/EditorApplication.lua') diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index 0576994..4c91f72 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -21,16 +21,20 @@ local mainWindow = GUI.ContainerWindow.New({400, 400, 800, 500}, GUI.EShowMode.M mainWindow:SetTitle("GameLab") mainWindow:SetIcon("./Data/Icon/GameLab.ico") -app:SetMainWindow(mainWindow) +app:SetMainWindow(mainWindow:GetInternal()) local guiWindow = GUI.GUIWindow.New() guiWindow:SetContainerWindow(mainWindow) guiWindow:SetPosition({0,0, 400, 400}) + +local guiWindow2 = GUI.GUIWindow.New() +guiWindow2:SetContainerWindow(mainWindow) +guiWindow2:SetPosition({500,0, 400, 400}) + collectgarbage() local wnd = AssetBrowser.New() -guiWindow:SetInstance(wnd) local v = GameLab.Engine.Math.Vector4.New(1,2,3,4) @@ -57,45 +61,6 @@ local tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg") local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg") -local vsh = [[ - #version 330 core - layout (location = 0) in vec3 aPos; - layout (location = 1) in vec3 aColor; - layout (location = 2) in vec2 aTexCoord; - - out vec3 ourColor; - out vec2 TexCoord; - - void main() - { - gl_Position = vec4(aPos, 1.0); - ourColor = aColor; - TexCoord = vec2(aTexCoord.x, aTexCoord.y); - } -]] - -local fsh = [[ - #version 330 core - out vec4 FragColor; - - in vec3 ourColor; - in vec2 TexCoord; - - uniform float mixValue; - - // texture samplers - uniform sampler2D texture1; - uniform sampler2D texture2; - - void main() - { - // linearly interpolate between both textures - FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), mixValue); - } -]] - -BeforeMainLoop() - local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5) _G["default_font"] = font -- cgit v1.1-26-g67d0