From 2ab7fad7b308debba0aacbf76831569f360d19a0 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 18 Nov 2021 19:14:35 +0800 Subject: *misc --- .../BuiltIn/Libraries/GameLab/BuiltInResources.lua | 34 ++++++++++++++++ .../BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua | 33 ++++++++++++---- .../Libraries/GameLab/Engine/Rendering/Texture.lua | 3 ++ .../Libraries/GameLab/Engine/Rendering/init.lua | 8 ++++ Data/BuiltIn/Libraries/GameLab/Entity.lua | 11 ------ Data/BuiltIn/Libraries/GameLab/Node.lua | 11 ++++++ Data/BuiltIn/Libraries/GameLab/define.lua | 6 +++ Data/BuiltIn/Libraries/GameLab/init.lua | 19 +++++++-- Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl | 34 ++++++++++++++++ Data/BuiltIn/Resources/Shaders/Editor-Text.glsl | 46 ++++++++++++++++++++++ Data/BuiltIn/Resources/Shaders/Editor-UI.glsl | 45 +++++++++++++++++++++ Data/Libraries/GameLab/Editor/GUI/init.lua | 5 +++ .../GameLab/Editor/Window/ContainerWindow.lua | 9 +++++ Data/Libraries/GameLab/Editor/Window/GUIWindow.lua | 21 +++++++--- Data/Libraries/GameLab/Editor/Window/init.lua | 20 +++++----- Data/Scripts/EditorApplication.lua | 7 +++- 16 files changed, 272 insertions(+), 40 deletions(-) create mode 100644 Data/BuiltIn/Libraries/GameLab/BuiltInResources.lua create mode 100644 Data/BuiltIn/Libraries/GameLab/Engine/Rendering/Texture.lua delete mode 100644 Data/BuiltIn/Libraries/GameLab/Entity.lua create mode 100644 Data/BuiltIn/Libraries/GameLab/Node.lua create mode 100644 Data/BuiltIn/Libraries/GameLab/define.lua create mode 100644 Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl create mode 100644 Data/BuiltIn/Resources/Shaders/Editor-Text.glsl create mode 100644 Data/BuiltIn/Resources/Shaders/Editor-UI.glsl create mode 100644 Data/Libraries/GameLab/Editor/GUI/init.lua (limited to 'Data') diff --git a/Data/BuiltIn/Libraries/GameLab/BuiltInResources.lua b/Data/BuiltIn/Libraries/GameLab/BuiltInResources.lua new file mode 100644 index 0000000..03da57e --- /dev/null +++ b/Data/BuiltIn/Libraries/GameLab/BuiltInResources.lua @@ -0,0 +1,34 @@ +local find = GameLab.Find +local Shader = find "GameLab.Engine.Rendering.Shader" +local Texture = find "GameLab.Engine.Rendering.Texture" +local define = find "GameLab.define" +local Rendering = find "GameLab.Engine.Rendering" + +local SHADER = function(path) + local file = define.builtInPath .. '/Resources/Shaders/' .. path + return Rendering.CreateShaderFromFile(file) +end + +local TEXTURE = function(path) + -- local file = define.builtInPath .. '/Resources/Images/' .. path + -- return Rendering.CreateShaderFromFile(file) +end + +local res = {} + +local loadRes = function() + res.shaders = { + ["EditorShape"] = SHADER "Editor-Shape.glsl", + ["EditorText"] = SHADER "Editor-Text.glsl", + ["EditorUI"] = SHADER "Editor-UI.glsl", + } + + res.textures = { + ["White"] = TEXTURE "white.png", + } +end + +-- 加载默认资源 +GameLab.onApplicationStart:Add(loadRes) + +return res \ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua index 3030b38..c2677bc 100644 --- a/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua +++ b/Data/BuiltIn/Libraries/GameLab/Engine/GUI/IMGUI.lua @@ -1,10 +1,17 @@ -local Debug = GameLab.Debug - local GUI = GameLab.Package("GameLab.Engine.GUI") -local GUIState = GUI.GUIState +local find = GameLab.Find -local Event = GameLab.Events.Event +local Res = require "GameLab.BuiltInResources" +local EditorGUI = GameLab.Editor.GUI + +local Debug = GameLab.Debug +local GUIState = GUI.GUIState +local Event = GameLab.Events.Event +local shaders = Res.shaders +local GL = GameLab.Engine.GL +local Matrix44 = find "GameLab.Engine.Math.Matrix44" +local Rendering = GameLab.Engine.Rendering GUI.BeginOnGUI = function() GUIState.ResetControlID() @@ -37,13 +44,23 @@ end GUI.Label = function() end - -GUI.Box = function() - +local shader +GUI.Box = function(position, color, size) + --Rendering.UseShader(Res.shaders["EditorShape"]) + local ortho = Matrix44() + ortho:SetOrtho(0, size.x, size.y, 0, 0.1, 10) + if shader == nil then + shader = Rendering.Shader.CreateFromFile("./Resources/Shaders/Editor-Text.glsl") + end + + Rendering.UseShader(shader) + Rendering.SetMatrix44("gamelab_mat_mvp", ortho) + Rendering.SetVector2("gamelab_ui_position", {0, 0}) + EditorGUI.Text(_G["default_font"], "你好世界!\nMaterials\nHello,World!\nProject Window Properties", 12) end GUI.HorizontalSlider = function() - + end GUI.VerticalSlider = function() diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/Texture.lua b/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/Texture.lua new file mode 100644 index 0000000..4623f27 --- /dev/null +++ b/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/Texture.lua @@ -0,0 +1,3 @@ +local Texture = GameLab.Engine.Rendering.Texture or {} + +return Texture \ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua b/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua index 9966ea2..daa8bda 100644 --- a/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua +++ b/Data/BuiltIn/Libraries/GameLab/Engine/Rendering/init.lua @@ -21,4 +21,12 @@ m.SetTexture = Shader.SetTexture m.UseShader = Shader.Use m.UnuseShader = Shader.Unuse +m.CreateShaderFromFile = function( path ) + local glsl = GameLab.IO.ReadFile(path, GameLab.IO.EFileMode.Text) + if glsl ~= nil then + local shader = Shader.New(glsl) + return shader + end +end + return m \ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/Entity.lua b/Data/BuiltIn/Libraries/GameLab/Entity.lua deleted file mode 100644 index 4da28f9..0000000 --- a/Data/BuiltIn/Libraries/GameLab/Entity.lua +++ /dev/null @@ -1,11 +0,0 @@ ---https://stackoverflow.com/questions/27897714/whats-the-distinction-between-an-entity-and-a-game-object --- 游戏中的实体 -local Entity = GameLab.GlobalClass("GameLab.Entity") - -Entity.Ctor = function(self) - self.m_Components = {} - -end - - -return Entity \ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/Node.lua b/Data/BuiltIn/Libraries/GameLab/Node.lua new file mode 100644 index 0000000..7eab18a --- /dev/null +++ b/Data/BuiltIn/Libraries/GameLab/Node.lua @@ -0,0 +1,11 @@ +--https://stackoverflow.com/questions/27897714/whats-the-distinction-between-an-Node-and-a-game-object +-- 游戏中的实体 +local Node = GameLab.GlobalClass("GameLab.Node") + +Node.Ctor = function(self) + self.m_Components = {} -- node properties + +end + + +return Node \ No newline at end of file diff --git a/Data/BuiltIn/Libraries/GameLab/define.lua b/Data/BuiltIn/Libraries/GameLab/define.lua new file mode 100644 index 0000000..dd4420e --- /dev/null +++ b/Data/BuiltIn/Libraries/GameLab/define.lua @@ -0,0 +1,6 @@ + +local define = {} + +define.builtInPath = "./BuiltIn" + +return define diff --git a/Data/BuiltIn/Libraries/GameLab/init.lua b/Data/BuiltIn/Libraries/GameLab/init.lua index de60ca3..2912d68 100644 --- a/Data/BuiltIn/Libraries/GameLab/init.lua +++ b/Data/BuiltIn/Libraries/GameLab/init.lua @@ -14,8 +14,20 @@ GameLab.Import = function(packageName) return import end +local gfind = function (name) + local t = _G + local pkgs = string.gmatch(name, "%.*(%w+)%.*") + for pkg in pkgs do + t = t[pkg] + if t == nil then + return nil + end + end + return t +end + GameLab.Find = function(name) - local m = _G[name] + m = require(name) if m ~= nil then return m end @@ -23,14 +35,13 @@ GameLab.Find = function(name) if m ~= nil then return m end - m = require(name) + local m = gfind(name) return m end GameLab.Include = GameLab.Find local import = GameLab.Import(...) - import "Package" import "Class" import "GlobalClass" @@ -42,4 +53,6 @@ import "EventListener" import "StaticClass" import "GlobalStaticClass" +GameLab.onApplicationStart = GameLab.Delegate() + return GameLab \ No newline at end of file diff --git a/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl b/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl new file mode 100644 index 0000000..5ce755f --- /dev/null +++ b/Data/BuiltIn/Resources/Shaders/Editor-Shape.glsl @@ -0,0 +1,34 @@ +#version 330 core +//绘制纯色的几何图形 + +CMD_BEGIN +Cull Off +Blend SrcAlpha OneMinusSrcAlpha +DepthTest Off +CMD_END + +uniform mat4 gamelab_mat_mvp; +uniform sampler2D gamelab_main_tex; +uniform vec2 gamelab_ui_position; +uniform vec4 gamelab_color; + +VSH_BEGIN +layout (location = 0) in vec2 vPos; + +void main() +{ + vec2 pos = vPos + gamelab_ui_position; + vec4 clipPos = gamelab_mat_mvp * vec4(pos, -1, 1.0); + gl_Position = clipPos; +} +VSH_END + +FSH_BEGIN + +out vec4 FragColor; + +void main() +{ + FragColor = gamelab_color; +} +FSH_END diff --git a/Data/BuiltIn/Resources/Shaders/Editor-Text.glsl b/Data/BuiltIn/Resources/Shaders/Editor-Text.glsl new file mode 100644 index 0000000..d1003c3 --- /dev/null +++ b/Data/BuiltIn/Resources/Shaders/Editor-Text.glsl @@ -0,0 +1,46 @@ +#version 330 core + +CMD_BEGIN +Cull Off +Blend SrcAlpha OneMinusSrcAlpha +DepthTest Off +CMD_END + +uniform mat4 gamelab_mat_mvp; +uniform sampler2D gamelab_main_tex; +uniform vec2 gamelab_ui_position; + +VSH_BEGIN +layout (location = 0) in vec2 vPos; +layout (location = 1) in vec2 vUV; +layout (location = 2) in vec4 vColor; + +out vec2 uv; +out vec4 color; + +void main() +{ + vec2 pos = vPos + gamelab_ui_position; + vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0); + gl_Position = clip; + uv = vUV; + color = vColor; +} +VSH_END + +FSH_BEGIN +in vec2 uv; +in vec4 color; + +out vec4 FragColor; + +void main() +{ + //vec2 uv = vec2(uv.x, 1 - uv.y); + vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r); + sampled *= color; + // if(sampled.a == 0) + // sampled = vec4(1,0,0,1); + FragColor = sampled; +} +FSH_END diff --git a/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl b/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl new file mode 100644 index 0000000..b2b348b --- /dev/null +++ b/Data/BuiltIn/Resources/Shaders/Editor-UI.glsl @@ -0,0 +1,45 @@ +#version 330 core + +CMD_BEGIN +Cull Off +Blend SrcAlpha OneMinusSrcAlpha +DepthTest Off +CMD_END + +uniform mat4 gamelab_mat_mvp; +uniform sampler2D gamelab_main_tex; +uniform vec2 gamelab_ui_position; + +VSH_BEGIN +layout (location = 0) in vec2 vPos; +layout (location = 1) in vec2 vUV; +layout (location = 2) in vec4 vColor; + +out vec2 uv; +out vec4 color; + +void main() +{ + vec2 pos = vPos + gamelab_ui_position; + vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0); + gl_Position = clip; + uv = vUV; + color = vColor; +} +VSH_END + +FSH_BEGIN +in vec2 uv; +in vec4 color; + +out vec4 FragColor; + +void main() +{ + //vec2 uv = vec2(uv.x, 1 - uv.y); + vec4 sampled = texture(gamelab_main_tex, uv); + // sampled *= color; + //sampled = vec4(1,1,1,1); + FragColor = sampled; +} +FSH_END diff --git a/Data/Libraries/GameLab/Editor/GUI/init.lua b/Data/Libraries/GameLab/Editor/GUI/init.lua new file mode 100644 index 0000000..0f01d9f --- /dev/null +++ b/Data/Libraries/GameLab/Editor/GUI/init.lua @@ -0,0 +1,5 @@ +local GUI = GameLab.Package("GameLab.Editor.GUI") + + + +return GUI \ No newline at end of file diff --git a/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua b/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua index bc7cd82..b709982 100644 --- a/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/ContainerWindow.lua @@ -8,6 +8,7 @@ local ContainerWindow = GameLab.GlobalClass("GameLab.Editor.Window.ContainerWind ContainerWindow.Ctor = function(self, position, showMode, min, max) self.m_Native = NativeContainWidow.New(self, position, showMode, min, max) + self.m_RootSplitWindow = Window.SplitWindow.New(Window.ESplitMode.Horizontal) end @@ -15,6 +16,14 @@ ContainerWindow.get_native = function(self) return self.m_Native end +ContainerWindow.get_rootSplitWindow = function(self) + return self.m_RootSplitWindow +end + +ContainerWindow.set_rootSplitWindow = function(self, splitWindow) + self.m_RootSplitWindow = splitWindow +end + ContainerWindow.SetTitle = function(self, title) self.m_Native:SetTitle(title) end diff --git a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua index 83e25c3..e2ceee5 100644 --- a/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua +++ b/Data/Libraries/GameLab/Editor/Window/GUIWindow.lua @@ -1,5 +1,3 @@ - -local GUIWindow = GameLab.GlobalClass("GameLab.Editor.Window.GUIWindow") local NativeGUIWindow = GameLab.Editor.Window.Internal.GUIWindow local inspect = require "inspect" @@ -9,10 +7,12 @@ local Math = require "GameLab.Engine.Math" local Rendering = require "GameLab.Engine.Rendering" local Utils = require "GameLab.Utils" local Events = require "GameLab.Events" +local GUI = require "GameLab.Engine.GUI" local Rect = Math.Rect local Event = Events.Event local Vector2 = Math.Vector2 +local Color = Rendering.Color local clone = Utils.Clone @@ -24,8 +24,13 @@ local col = { {0, 1, 1, 1}, } -GUIWindow.Ctor = function(self) +local kSideBorders = 2 -- GUIView的右边距 +local kTabHeight = 17 -- 标题栏高度 +local kBottomBorders = 2 -- 底部边距 + +local GUIWindow = GameLab.GlobalClass("GameLab.Editor.Window.GUIWindow", function(self) self.m_Native = NativeGUIWindow.New(self) -- native guiwindow + self.m_ContainerWindow = nil self.m_SplitWindow = nil -- parent window self.m_Position = Rect(0,0,0,0) -- 在父ContainerWindow中的位置和大小 @@ -34,7 +39,7 @@ GUIWindow.Ctor = function(self) i = i + 1 self.m_ClearColor = col[i] -end +end ) GUIWindow.get_native = function(self) return self.m_Native @@ -98,11 +103,15 @@ GUIWindow.OnGUI = function(self) local event = Event.current - if self.splitWindow ~= nil and event ~= nil then + local sp = self.splitWindow + if sp ~= nil and event ~= nil then local e = clone(event) e.mousePosition:Add(self.position.xy) -- 坐标转换到全局containerWindow的坐标 - self.splitWindow:DoSplit(e) + sp:DoSplit(e) end + + GUI.Box(Rect(), Color(), self.position.size) + end GUIWindow.GetContainerWindow = function(self) diff --git a/Data/Libraries/GameLab/Editor/Window/init.lua b/Data/Libraries/GameLab/Editor/Window/init.lua index 84cb46d..13c75bb 100644 --- a/Data/Libraries/GameLab/Editor/Window/init.lua +++ b/Data/Libraries/GameLab/Editor/Window/init.lua @@ -6,16 +6,16 @@ import "GUIWindow" import "SplitWindow" --[[ -GameLab编辑器窗口 - -窗口层级 触发事件 逻辑窗口 数量 说明 -ContainerWindow 是 [1,n] 有唯一的一个MainWindow,可以有多个其余ShowMode的窗口 -|- SplitWindow 是 1:1 一个ContainerWindow下只有一个root SplitWindow,然后以树形结构嵌套子窗口GUIWindow或SplitWindow - |- GUIWindow 是 1:[n,0] 一个SplitWindow下可能有GUIWindow,也可能是SplitWindow - |- EditorWindow 是 1:[n,1] 一个GUIWindow下至少有一个EditorWindow - -ContinerWindow和GUIWindow是windows事件产生的窗口,SplitWindow和EditorWindow是逻辑窗口,本身不会 -产生输入事件 + GameLab编辑器窗口 + + 窗口层级 触发事件 逻辑窗口 数量 说明 + ContainerWindow 是 [1,n] 有唯一的一个MainWindow,可以有多个其余ShowMode的窗口 + |- SplitWindow 是 1:1 一个ContainerWindow下只有一个root SplitWindow,然后以树形结构嵌套子窗口GUIWindow或SplitWindow + |- GUIWindow 是 1:[n,0] 一个SplitWindow下可能有GUIWindow,也可能是SplitWindow + |- EditorWindow 是 1:[n,1] 一个GUIWindow下至少有一个EditorWindow + + ContinerWindow和GUIWindow是windows事件产生的窗口,SplitWindow和EditorWindow是逻辑窗口,本身不会 + 产生输入事件 ]] return m \ No newline at end of file diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index aaa0a5e..92df9ad 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -23,6 +23,11 @@ local mainWindow = Window.ContainerWindow.New({400, 400, 800, 500}, Window.EShow mainWindow:SetTitle("GameLab") mainWindow:SetIcon("./Data/Icon/GameLab.ico") +local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5) +_G["default_font"] = font + +GameLab.onApplicationStart() + app:SetMainWindow(mainWindow.native) EditorWindowManager.SetMainWindow(mainWindow) @@ -61,8 +66,6 @@ local tex = Engine.Resource.LoadTexture("./Resources/Images/brickwall.jpg") local request = Engine.Resource.LoadImageDataAsync("./Resources/Images/brickwall.jpg") -local font = Engine.GUI.Font.New("./Resources/Font/msyh.ttc", {512, 512}, 5, 5) -_G["default_font"] = font local v = GameLab.Engine.Math.Vector2(10.002, 2.334) -- cgit v1.1-26-g67d0