From c10e0d92f46e5eaf25a69e1fafe5f4dbd8eaab9d Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 3 Nov 2021 09:52:26 +0800 Subject: *misc --- Data/Resources/Font/simsun.ttc | Bin 0 -> 18214472 bytes Data/Resources/Metatable/Excel/Icons.xlsx | Bin 12425 -> 12447 bytes Data/Resources/Shaders/Editor-Text.glsl | 7 +++++-- Data/Scripts/Editor/AssetBrowser.lua | 6 ++++-- Data/Scripts/EditorApplication.lua | 2 +- 5 files changed, 10 insertions(+), 5 deletions(-) create mode 100644 Data/Resources/Font/simsun.ttc (limited to 'Data') diff --git a/Data/Resources/Font/simsun.ttc b/Data/Resources/Font/simsun.ttc new file mode 100644 index 0000000..5f22ce3 Binary files /dev/null and b/Data/Resources/Font/simsun.ttc differ diff --git a/Data/Resources/Metatable/Excel/Icons.xlsx b/Data/Resources/Metatable/Excel/Icons.xlsx index 7259175..c4c454a 100644 Binary files a/Data/Resources/Metatable/Excel/Icons.xlsx and b/Data/Resources/Metatable/Excel/Icons.xlsx differ diff --git a/Data/Resources/Shaders/Editor-Text.glsl b/Data/Resources/Shaders/Editor-Text.glsl index 34412e3..7548507 100644 --- a/Data/Resources/Shaders/Editor-Text.glsl +++ b/Data/Resources/Shaders/Editor-Text.glsl @@ -1,3 +1,5 @@ +// 渲染编辑器文字 + #version 330 core CMD_BEGIN @@ -8,6 +10,7 @@ CMD_END uniform mat4 gamelab_mat_mvp; uniform sampler2D gamelab_main_tex; +uniform vec2 gamelab_ui_position; VSH_BEGIN layout (location = 0) in vec2 vPos; @@ -19,7 +22,7 @@ out vec4 color; void main() { - vec2 pos = vPos + vec2(10, 40); + vec2 pos = vPos + gamelab_ui_position; vec4 clip = gamelab_mat_mvp * vec4(pos, -1, 1.0); gl_Position = clip; uv = vUV; @@ -38,7 +41,7 @@ void main() //vec2 uv = vec2(uv.x, 1 - uv.y); vec4 sampled = vec4(0.8,0.8,0.8,texture(gamelab_main_tex, uv).r); sampled *= color; - // vec4 sampled = vec4(1,1,1,1); + //sampled = vec4(1,1,1,1); FragColor = sampled; } FSH_END diff --git a/Data/Scripts/Editor/AssetBrowser.lua b/Data/Scripts/Editor/AssetBrowser.lua index ecaecda..0c2d03f 100644 --- a/Data/Scripts/Editor/AssetBrowser.lua +++ b/Data/Scripts/Editor/AssetBrowser.lua @@ -27,7 +27,7 @@ AssetBrowser.OnGUI = function(self) end local ortho = Matrix44.New() - ortho:SetOrtho(0, 400, 0, 400, 0.1, 10) + ortho:SetOrtho(0, 400, 400, 0, 0.1, 10) Debug.Log("AssetBrowser.OnGUI()") GL.ClearColor({0.1,0.1,0.1,1}) @@ -35,9 +35,11 @@ AssetBrowser.OnGUI = function(self) Engine.Rendering.UseShader(shader) Engine.Rendering.SetMatrix44("gamelab_mat_mvp", ortho) + Engine.Rendering.SetVector2("gamelab_ui_position", {0, 0}) --Engine.Rendering.SetTexture("gamelab_main_tex", tex) --Engine.Rendering.DrawUIQuad({0, 0, 10, 20}) - _G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 12) + -- _G["default_font"]:GetCharacters("你好世界!Hello,World! Project Window Properties", 15) + _G["default_font"]:GetCharacters("A", 17) Engine.Rendering.ResetUniformState() end diff --git a/Data/Scripts/EditorApplication.lua b/Data/Scripts/EditorApplication.lua index 103dcdf..0aae504 100644 --- a/Data/Scripts/EditorApplication.lua +++ b/Data/Scripts/EditorApplication.lua @@ -113,7 +113,7 @@ local fsh = [[ BeforeMainLoop() -local font = Engine.GUI.Font.New("./Resources/Font/consola.ttf", {512, 512}, 5, 5) +local font = Engine.GUI.Font.New("./Resources/Font/simsun.ttc", {512, 512}, 5, 5) _G["default_font"] = font while true do -- cgit v1.1-26-g67d0