From 2b9621a46288532b352b7838f96aca80f971e3d1 Mon Sep 17 00:00:00 2001
From: chai <chaifix@163.com>
Date: Fri, 5 Nov 2021 14:25:39 +0800
Subject: *misc

---
 Editor/Scripting/EditorGUI/EditorGUI.bind.cpp | 86 +++++++++++++++++++++++++++
 1 file changed, 86 insertions(+)

(limited to 'Editor/Scripting/EditorGUI/EditorGUI.bind.cpp')

diff --git a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
index dc7b88c..bd21f7d 100644
--- a/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
+++ b/Editor/Scripting/EditorGUI/EditorGUI.bind.cpp
@@ -1,4 +1,88 @@
 #include "Editor/GUI/EditorWindows.h"
+#include "Runtime/GUI/Font.h"
+#include "Runtime/Graphics/Shader.h"
+#include "Runtime/Debug/Log.h"
+#include "Runtime/Graphics/GfxDevice.h"
+#include "Runtime/Common/DataBuffer.h"
+#include "Runtime/GUI/utf8.h"
+#include "Runtime/Utilities/StaticInitiator.h"
+#include "Runtime/GUI/UITextMesh.h"
+#include "Runtime/Math/Math.h"
+#include "Runtime/GUI/TextMeshGenerator.h"
+#include "Runtime/Utilities/AutoInvoke.h"
+
+static std::vector<character::Unicode>* s_Codepoints;
+
+InitializeStaticVariables([]() {
+    s_Codepoints = new std::vector<character::Unicode>();
+});
+
+// Editor.GUI.Text(font, str, pixelSize, lineHeight, color, anchor, alignment, wordwrap, preferred, encoding)
+static int Text(lua_State* L)
+{
+    LUA_BIND_STATE(L);
+
+    Font* font = (Font*)state.GetUserdata<Font>(1);
+    char* buf = (char*)state.GetValue<const char*>(2, "");
+    int pixelSize = state.GetValue<int>(3, 12);
+    int lineHeight = state.GetValue<int>(4, pixelSize + 3);
+    Color32 color = state.GetValue<Color32>(5, Color32::white);
+    int anchor = state.GetValue<int>(6, TextAnchor_UpperLeft);
+    int alignment = state.GetValue<int>(7, TextAlignment_Left);
+    bool wordwrap = state.GetValue<bool>(8, false);
+    int preferred = state.GetValue<int>(9, 0);
+    int encoding = state.GetValue<int>(10, EEncoding::Encoding_UTF8);
+
+    s_Codepoints->clear();
+    InvokeWhenLeave([]() {
+        s_Codepoints->clear();
+    });
+
+    if (encoding == EEncoding::Encoding_UTF8)
+    {
+        while (*buf != 0) {
+            int err;
+            s_Codepoints->push_back(utf8::getu8c(&buf, &err));
+            if (err != 0)
+            {
+                log_warning("Illegal utf8 bytes %d", err);
+            }
+        }
+    }
+    else if (encoding == EEncoding::Encoding_UTF16)
+    {
+        while (*buf != 0) {
+            unsigned short* s = (unsigned short*)(buf);
+            s_Codepoints->push_back(*s);
+            buf += 2;
+        }
+    }
+    else if (encoding == EEncoding::Encoding_ASCII)
+    {
+        while (*buf != 0) {
+            s_Codepoints->push_back(*buf);
+            buf += 1;
+        }
+    }
+
+    font->RenderCharacters(*s_Codepoints, pixelSize);
+
+    UnicodeString str;
+    str.str = s_Codepoints->data();
+    str.length = s_Codepoints->size();
+
+    WipeGLError();
+
+    const UITextMesh* tm = g_TextMeshGenerator.GetTextMesh(str, font, pixelSize, lineHeight, color, (ETextAnchor)anchor, (ETextAlignment)alignment, wordwrap, preferred);
+    tm->Draw();
+
+    return 0;
+}
+
+static luaL_Reg guiFuncs[] = {
+    {"Text", Text},
+    {0, 0}
+};
 
 // GameLab.Editor.GUI
 int luaopen_GameLab_Editor_GUI(lua_State* L) 
@@ -15,5 +99,7 @@ int luaopen_GameLab_Editor_GUI(lua_State* L)
     state.RegisterNativeClass<ContainerWindow>();
     state.RegisterNativeClass<GUIWindow>();
 
+    state.RegisterMethods(guiFuncs);
+
 	return 1;
 }
\ No newline at end of file
-- 
cgit v1.1-26-g67d0