From d24f17b88d901b779c81c7434995675eb2a17429 Mon Sep 17 00:00:00 2001 From: chai Date: Thu, 4 Nov 2021 12:55:25 +0800 Subject: - Internal:: --- Runtime/Graphics/GfxDevice.cpp | 9 +++++---- Runtime/Graphics/GfxDevice.h | 13 +++++++------ Runtime/Graphics/PolyLine.cpp | 6 +++--- Runtime/Graphics/Texture.cpp | 3 ++- Runtime/Graphics/Texture.h | 3 ++- 5 files changed, 19 insertions(+), 15 deletions(-) (limited to 'Runtime/Graphics') diff --git a/Runtime/Graphics/GfxDevice.cpp b/Runtime/Graphics/GfxDevice.cpp index 2c740ed..e172756 100644 --- a/Runtime/Graphics/GfxDevice.cpp +++ b/Runtime/Graphics/GfxDevice.cpp @@ -1,5 +1,6 @@ #include #include "GfxDevice.h" +#include "Runtime/Math/Math.h" static bool deviceInited = false; @@ -94,7 +95,7 @@ void GfxDevice::UnuseShader() glUseProgram(0); } -void GfxDevice::SetUniformVec2(const char* name, Internal::Vector2 vec2) +void GfxDevice::SetUniformVec2(const char* name, Vector2 vec2) { if (!m_Shader) return; @@ -102,7 +103,7 @@ void GfxDevice::SetUniformVec2(const char* name, Internal::Vector2 vec2) glUniform2f(loc, vec2.x, vec2.y); } -void GfxDevice::SetUniformVec3(const char* name, Internal::Vector3 vec3) +void GfxDevice::SetUniformVec3(const char* name, Vector3 vec3) { if (!m_Shader) return; @@ -110,7 +111,7 @@ void GfxDevice::SetUniformVec3(const char* name, Internal::Vector3 vec3) glUniform3f(loc, vec3.x, vec3.y, vec3.z); } -void GfxDevice::SetUniformVec4(const char* name, Internal::Vector4 vec4) +void GfxDevice::SetUniformVec4(const char* name, Vector4 vec4) { if (!m_Shader) return; @@ -118,7 +119,7 @@ void GfxDevice::SetUniformVec4(const char* name, Internal::Vector4 vec4) glUniform4f(loc, vec4.x, vec4.y, vec4.z, vec4.w); } -void GfxDevice::SetUniformMat4(const char* name, Internal::Matrix44 mat4) +void GfxDevice::SetUniformMat4(const char* name, Matrix44 mat4) { if (!m_Shader) return; diff --git a/Runtime/Graphics/GfxDevice.h b/Runtime/Graphics/GfxDevice.h index 437696a..f00a58f 100644 --- a/Runtime/Graphics/GfxDevice.h +++ b/Runtime/Graphics/GfxDevice.h @@ -1,5 +1,6 @@ #ifndef DEVICE_H #define DEVICE_H +#include "Runtime/Math/Math.h" #include "../Utilities/NonCopyable.h" #include "../Utilities/Type.h" @@ -63,10 +64,10 @@ public: void UseShader(LuaBind::State& state, Shader* shader, int idx); void UnuseShader(); - void SetUniformVec2(const char* name, Internal::Vector2 vec2); - void SetUniformVec3(const char* name, Internal::Vector3 vec3); - void SetUniformVec4(const char* name, Internal::Vector4 vec4); - void SetUniformMat4(const char* name, Internal::Matrix44 mat4); + void SetUniformVec2(const char* name, Vector2 vec2); + void SetUniformVec3(const char* name, Vector3 vec3); + void SetUniformVec4(const char* name, Vector4 vec4); + void SetUniformMat4(const char* name, Matrix44 mat4); void SetUniformTexture(const char* name, Texture* texture); void ResetUniformsState(); @@ -79,7 +80,7 @@ public: DynamicVertexBuffer* GetSharedVBO() { return &m_DynamicVBO; } - GET_SET(Internal::Color, ClearColor, m_ClearColor); + GET_SET(Color, ClearColor, m_ClearColor); GET_SET(ETextureFilterMode, DefaultFilterMode, m_DefaultFilterMode); GET_SET(ETextureWrapMode, DefaultWrapMode, m_DefaultWrapMode); @@ -88,7 +89,7 @@ private: // äÖȾ״̬ uint m_EnableFlag; - Internal::Color m_ClearColor; + Color m_ClearColor; EDepthTest m_DepthTest; EStencilTest m_StencilTest; EStencilOp m_StencilOp; diff --git a/Runtime/Graphics/PolyLine.cpp b/Runtime/Graphics/PolyLine.cpp index 24686f9..279a493 100644 --- a/Runtime/Graphics/PolyLine.cpp +++ b/Runtime/Graphics/PolyLine.cpp @@ -1,9 +1,9 @@ #include "PolyLine.h" -#include "../Math/Vector3.h" #include "Color.h" +#include "Runtime/Math/Math.h" struct PolyLineVBOLayout { - Internal::Vector3 position; - Internal::Color32 color; + Vector3 position; + Color32 color; }; diff --git a/Runtime/Graphics/Texture.cpp b/Runtime/Graphics/Texture.cpp index 0cabd07..19042e9 100644 --- a/Runtime/Graphics/Texture.cpp +++ b/Runtime/Graphics/Texture.cpp @@ -1,5 +1,6 @@ #include "ImageData.h" #include "Texture.h" +#include "Runtime/Math/Math.h" using namespace LuaBind; @@ -196,7 +197,7 @@ Texture::~Texture() glDeleteTextures(1, &m_GPUID); } -void Texture::UpdateSubImage(Internal::Rect rect, int format, int type, const void* data) +void Texture::UpdateSubImage(Rect rect, int format, int type, const void* data) { glBindTexture(GL_TEXTURE_2D, m_GPUID); diff --git a/Runtime/Graphics/Texture.h b/Runtime/Graphics/Texture.h index 9633db5..5c23fd7 100644 --- a/Runtime/Graphics/Texture.h +++ b/Runtime/Graphics/Texture.h @@ -4,6 +4,7 @@ #include "Runtime/Lua/LuaHelper.h" #include "../Utilities/UtilMacros.h" #include "OpenGL.h" +#include "Runtime/Math/Math.h" class ImageData; @@ -66,7 +67,7 @@ public: Texture(LuaBind::VM* vm, TextureSetting setting, ImageData* imgData)/*throw TextureException*/; ~Texture(); - void UpdateSubImage(Internal::Rect rect, int format, int type, const void* data); + void UpdateSubImage(Rect rect, int format, int type, const void* data); GET(int, Width, m_Width); GET(int, Height, m_Height); -- cgit v1.1-26-g67d0