From d2e4b2839bc7ce874370ff4c52dcfdadf666ff52 Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 15 Nov 2020 09:59:32 +0800 Subject: +lua binding --- Runtime/Scripting/LuaBindVM.h | 63 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 Runtime/Scripting/LuaBindVM.h (limited to 'Runtime/Scripting/LuaBindVM.h') diff --git a/Runtime/Scripting/LuaBindVM.h b/Runtime/Scripting/LuaBindVM.h new file mode 100644 index 0000000..dcff44f --- /dev/null +++ b/Runtime/Scripting/LuaBindVM.h @@ -0,0 +1,63 @@ +#ifndef __LUA_BIND_CONTEXT_H__ +#define __LUA_BIND_CONTEXT_H__ + +#include +#include + +#include "LuaBindRef.h" +#include "LuaBindConfig.h" +#include "LuaBindState.h" +#include "LuaBindGlobalState.h" + +namespace LuaBind +{ + + /// + /// 单个lua_state相关的context。是一系列代理的集合,拷贝也没关系,主要是为了节约内存。 + /// + class LuaBindVM + { + public: + + /// + /// 根据global_State拿到虚拟机。 + /// + static LuaBindVM* TryGetVM(global_State* gState); + static LuaBindVM* TryGetVM(lua_State* state); + + LuaBindVM(); + ~LuaBindVM(); + + /// + /// 创建虚拟机后,需要手动调用Setup函数,初始化一些虚拟机状态。 + /// + void Setup(); + + lua_State* GetMainThread(); + lua_State* CreateThread(); + LuaBindState GetMainState(); + + LuaBindRefTable& GetStrongRefTable(); + LuaBindRefTable& GetWeakRefTable(); + + private: + + typedef std::map VMap; + + static VMap VMs; // 通过global_State索引虚拟机,为了方便 + + LuaBindRefTable mStrongRefTable; // _LUA_BIND_STRONGREF_TABLE + LuaBindRefTable mWeakRefTable; // _LUA_BIND_WEAKREF_TABLE + + global_State* mGlobalState; // 虚拟机的global_State,由当前虚拟机的所有线程共享 + lua_State* mMainThread; // 主线程 + +#if LUA_BIND_PROFILER + size_t mObjectCount; // 统计所有在此虚拟机中创建的实例 +#endif + + }; + +} + +#endif \ No newline at end of file -- cgit v1.1-26-g67d0