From 796b4b05ec62eb5d58a634854998f485072e8a2b Mon Sep 17 00:00:00 2001 From: chai Date: Fri, 29 Oct 2021 15:02:46 +0800 Subject: *passing texture to glsl --- Runtime/Scripting/Rendering/Rendering.bind.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'Runtime/Scripting/Rendering/Rendering.bind.cpp') diff --git a/Runtime/Scripting/Rendering/Rendering.bind.cpp b/Runtime/Scripting/Rendering/Rendering.bind.cpp index 197ff0a..cb294a3 100644 --- a/Runtime/Scripting/Rendering/Rendering.bind.cpp +++ b/Runtime/Scripting/Rendering/Rendering.bind.cpp @@ -2,6 +2,7 @@ #include "Runtime/Graphics/Texture.h" #include "Runtime/Graphics/ImageData.h" #include "Runtime/Graphics/UIQuad.h" +#include "Runtime/Graphics/GfxDevice.h" // Rendering.DrawUIQuad({}) static int DrawUIQuad(lua_State* L) @@ -13,8 +14,15 @@ static int DrawUIQuad(lua_State* L) return 0; } +static int ResetUniformState(lua_State* L) +{ + g_GfxDevice.ResetUniformsState(); + return 0; +} + static luaL_Reg funcs[] = { {"DrawUIQuad", DrawUIQuad}, + {"ResetUniformState", ResetUniformState}, {0, 0} }; -- cgit v1.1-26-g67d0