From 3239ba18797b1aa098056aa0c2a70e250a27a06c Mon Sep 17 00:00:00 2001 From: chai Date: Sun, 24 Oct 2021 13:24:13 +0800 Subject: * port shader --- Runtime/Scripting/Rendering/Shader.bind.cpp | 92 +++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 Runtime/Scripting/Rendering/Shader.bind.cpp (limited to 'Runtime/Scripting/Rendering/Shader.bind.cpp') diff --git a/Runtime/Scripting/Rendering/Shader.bind.cpp b/Runtime/Scripting/Rendering/Shader.bind.cpp new file mode 100644 index 0000000..6646407 --- /dev/null +++ b/Runtime/Scripting/Rendering/Shader.bind.cpp @@ -0,0 +1,92 @@ +#include "Runtime/Graphics/Shader.h" +#include "Runtime/Debug/Log.h" + +using namespace LuaBind; + +LUA_BIND_REGISTRY(Shader) +{ + LUA_BIND_REGISTER_METHODS(state, + { "New", _New }, + { "ReCompile", _ReCompile }, + { "ReCompileVert", _ReCompileVert }, + { "ReCompileFrag", _ReCompileFrag }, + { "IsValid", _IsValid }, + { "GetVertCode", _GetVertCode }, + { "GetFragCode", _GetFragCode } + ); +} + +LUA_BIND_POSTPROCESS(Shader) +{ +} + +LUA_BIND_IMPL_METHOD(Shader, _New) +{ + LUA_BIND_STATE(L, Shader); + LUA_BIND_CHECK(L, "SS*"); + try { + std::string vert, frag; + bool keepCode = false; + if (state.GetTop() == 2) + { + vert = state.GetValue(-2, ""); + frag = state.GetValue(-1, ""); + } + else + { + vert = state.GetValue(-3, ""); + frag = state.GetValue(-2, ""); + keepCode = state.GetValue(-1, false); + } + Shader* shader = new Shader(state.GetVM(), vert, frag, keepCode); + shader->PushUserdata(state); + return 1; + } + catch (ShaderCompileExecption e) + { + log_error(e.what()); + } + return 0; +} + +LUA_BIND_IMPL_METHOD(Shader, _ReCompile) +{ + LUA_BIND_PREPARE(L, Shader); + + return 0; +} + +LUA_BIND_IMPL_METHOD(Shader, _ReCompileVert) +{ + LUA_BIND_PREPARE(L, Shader); + + return 0; +} + +LUA_BIND_IMPL_METHOD(Shader, _ReCompileFrag) +{ + LUA_BIND_PREPARE(L, Shader); + + return 0; +} + +LUA_BIND_IMPL_METHOD(Shader, _IsValid) +{ + LUA_BIND_PREPARE(L, Shader); + state.Push(self->IsValid()); + return 1; +} + +LUA_BIND_IMPL_METHOD(Shader, _GetVertCode) +{ + LUA_BIND_PREPARE(L, Shader); + state.Push(self->m_VertSrc.c_str()); + return 1; +} + +LUA_BIND_IMPL_METHOD(Shader, _GetFragCode) +{ + LUA_BIND_PREPARE(L, Shader); + state.Push(self->m_FragSrc.c_str()); + return 1; +} \ No newline at end of file -- cgit v1.1-26-g67d0