From ff0f488c97fe8b554b909a0057cebc4c860eac8f Mon Sep 17 00:00:00 2001 From: chai Date: Wed, 20 Oct 2021 13:40:34 +0800 Subject: +luasocket src --- ThirdParty/luasocket/src/tcp.h | 43 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 ThirdParty/luasocket/src/tcp.h (limited to 'ThirdParty/luasocket/src/tcp.h') diff --git a/ThirdParty/luasocket/src/tcp.h b/ThirdParty/luasocket/src/tcp.h new file mode 100644 index 0000000..9b282ef --- /dev/null +++ b/ThirdParty/luasocket/src/tcp.h @@ -0,0 +1,43 @@ +#ifndef TCP_H +#define TCP_H +/*=========================================================================*\ +* TCP object +* LuaSocket toolkit +* +* The tcp.h module is basicly a glue that puts together modules buffer.h, +* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, +* SOCK_STREAM) support. +* +* Three classes are defined: master, client and server. The master class is +* a newly created tcp object, that has not been bound or connected. Server +* objects are tcp objects bound to some local address. Client objects are +* tcp objects either connected to some address or returned by the accept +* method of a server object. +\*=========================================================================*/ +#include "luasocket.h" + +#include "buffer.h" +#include "timeout.h" +#include "socket.h" + +typedef struct t_tcp_ { + t_socket sock; + t_io io; + t_buffer buf; + t_timeout tm; + int family; +} t_tcp; + +typedef t_tcp *p_tcp; + +#ifndef _WIN32 +#pragma GCC visibility push(hidden) +#endif + +int tcp_open(lua_State *L); + +#ifndef _WIN32 +#pragma GCC visibility pop +#endif + +#endif /* TCP_H */ -- cgit v1.1-26-g67d0