From efce5b6bd5c9d4f8214a71e0f7a7c35751710a4c Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 8 Nov 2021 01:17:11 +0800 Subject: + tolua + lpeg --- ThirdParty/tolua_runtime/luasocket/tcp.h | 35 ++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 ThirdParty/tolua_runtime/luasocket/tcp.h (limited to 'ThirdParty/tolua_runtime/luasocket/tcp.h') diff --git a/ThirdParty/tolua_runtime/luasocket/tcp.h b/ThirdParty/tolua_runtime/luasocket/tcp.h new file mode 100644 index 0000000..eded620 --- /dev/null +++ b/ThirdParty/tolua_runtime/luasocket/tcp.h @@ -0,0 +1,35 @@ +#ifndef TCP_H +#define TCP_H +/*=========================================================================*\ +* TCP object +* LuaSocket toolkit +* +* The tcp.h module is basicly a glue that puts together modules buffer.h, +* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, +* SOCK_STREAM) support. +* +* Three classes are defined: master, client and server. The master class is +* a newly created tcp object, that has not been bound or connected. Server +* objects are tcp objects bound to some local address. Client objects are +* tcp objects either connected to some address or returned by the accept +* method of a server object. +\*=========================================================================*/ +#include "lua.h" + +#include "buffer.h" +#include "timeout.h" +#include "socket.h" + +typedef struct t_tcp_ { + t_socket sock; + t_io io; + t_buffer buf; + t_timeout tm; + int family; +} t_tcp; + +typedef t_tcp *p_tcp; + +int tcp_open(lua_State *L); + +#endif /* TCP_H */ -- cgit v1.1-26-g67d0