local Color = GameLab.GlobalClass("GameLab.Engine.Rendering.Color") Color.Ctor = function(self, r, g, b, a) self.r = r self.g = g self.b = b self.a = a end Color.ToColor32 = function(self) local Color32 = GameLab.Find("GameLab.Engine.Rendering.Color32") local c32 = Color32() c32.r = self.r * 255 c32.g = self.g * 255 c32.b = self.b * 255 c32.a = self.a * 255 return c32 end Color.Clear = function(self) self.r = 0 self.g = 0 self.b = 0 self.a = 0 end Color.red = Color(1,0,0,1) Color.green = Color(0,1,0,1) Color.blue = Color(0,0,1,1) Color.magenta = Color(1,0,1,1) Color.red = Color(1,0,0,1) Color.yellow = Color(1,1,0,1) Color.black = Color(0,0,0,1) Color.white = Color(1,1,1,1) return Color