**Author:** Cairthenn
**Version:** 1.1
**Date:** Nov. 11, 2015
# DressUp # * Allows you to specify custom gear models for yourself, others, or individual players. Also allows for 1:1 model replacement similar to the functionality of .DAT swapping. * Emulates BlinkMeNot functionality to prevent model blinking. * **Uses packets**. ---- #### Settings #### * DressUp uses 'settings.xml' in its data folder for all settings related to models and blinking. * If you choose to edit this manually, this file uses **model IDs** for gear. You can look up the appropriate model IDs in the files in the main directory. **Abbreviation:** //du #### Commands: #### 1. help : Shows a menu of commands in game 2. self/others/player <player name (if player was selected)> [race/face/<item slot>] [<item name>/<race nam>/<face>] - Assigns models to yourself, others, or an individual player as specified. - Supports IDs as well as names for items/races. Specify male or female if necessary. 3. clear [self/others/player] [race/face/] - Clears settings for the selection. Player name specific to player option. 4. replace [race/face/<item slot>] <selection1> <selection2> - Handles 1:1 replacement, similar to .DAT swapping. 5. blinking [self/others/party/follow/all] [always/target/combat/all] [on/off] - Changes blinking settings. Toggles if nothing is specified. - Also accepts "bmn" and "blinkmenot" as command prefix. 6. autoupdate - Your character's appearance will update as you type commands if this setting is on. 7. load/save/delete - Creates a profile to be used for your own characters appearance. - Profiles named JOB or NAME_JOB will be checked for on job changes. -- #### To do: #### * Add weapons, ranged weapons, and shield models. * Allow for monster models. * While this is currently possible, others seem to lose their animations if transformed into a monster. * Refine profile system