--[[ Copyright © 2018, Nyarlko All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of EasyNuke nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Nyarlko, or it's members, BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] _addon.name = 'EasyNuke' _addon.author = 'Nyarlko' _addon.version = '1.0.8' _addon.command = "ez" require('sets') require('tables') require('strings') config = require('config') local defaults = T{} defaults.current_element = "fire" defaults.target_mode = "t" settings = config.load(defaults) current_element = "fire" target_mode = "t" elements = T{"fire","wind","thunder","light","ice","water","earth","dark"} elements_dark = T{"ice","water","earth","dark"} elements_light = T{"fire","wind","thunder","light"} elements_index = 1 other_modes = S{"drain","aspir","absorb","cure"} targets = T{"t","bt","stnpc",} targets_index = 1 spell_tables = {} spell_tables["fire"] = {"Fire","Fire II","Fire III","Fire IV","Fire V","Fire VI",} spell_tables["fire"]["ga"] = {"Firaga","Firaga II","Firaga III","Firaja",} spell_tables["fire"]["ra"] = {"Fira","Fira II","Fira III"} spell_tables["fire"]["helix"] = {"Pyrohelix","Pyrohelix II"} spell_tables["fire"]["am"] = {"Flare","Flare II"} spell_tables["earth"] = {"Stone","Stone II","Stone III","Stone IV","Stone V","Stone VI",} spell_tables["earth"]["ga"] = {"Stonega","Stonega II","Stonega III","Stoneja",} spell_tables["earth"]["ra"] = {"Stonera","Stonera II","Stonera III"} spell_tables["earth"]["helix"] = {"Geohelix","Geohelix II"} spell_tables["earth"]["am"] = {"Quake","Quake II"} spell_tables["wind"] = {"Aero","Aero II","Aero III","Aero IV","Aero V","Aero VI",} spell_tables["wind"]["ga"] = {"Aeroga","Aeroga II","Aeroga III","Aeroja",} spell_tables["wind"]["ra"] = {"Aerora","Aerora II","Aerora III"} spell_tables["wind"]["helix"] = {"Anemohelix","Anemohelix II"} spell_tables["wind"]["am"] = {"Tornado","Tornado II"} spell_tables["water"] = {"Water","Water II","Water III","Water IV","Water V","Water VI",} spell_tables["water"]["ga"] = {"Waterga","Waterga II","Waterga III","Waterja",} spell_tables["water"]["ra"] = {"Watera","Watera II","Watera III"} spell_tables["water"]["helix"] = {"Hydrohelix","Hydrohelix II"} spell_tables["water"]["am"] = {"Flood","Flood II"} spell_tables["ice"] = {"Blizzard","Blizzard II","Blizzard III","Blizzard IV","Blizzard V","Blizzard VI",} spell_tables["ice"]["ga"] = {"Blizzaga","Blizzaga II","Blizzaga III","Blizzaja",} spell_tables["ice"]["ra"] = {"Blizzara","Blizzara II","Blizzara III"} spell_tables["ice"]["helix"] = {"Cryohelix","Cryohelix II"} spell_tables["ice"]["am"] = {"Freeze","Freeze II"} spell_tables["thunder"] = {"Thunder","Thunder II","Thunder III","Thunder IV","Thunder V","Thunder VI",} spell_tables["thunder"]["ga"] = {"Thundaga","Thundaga II","Thundaga III","Thundaja",} spell_tables["thunder"]["ra"] = {"Thundara","Thundara II","Thundara III"} spell_tables["thunder"]["helix"] = {"Ionohelix","Ionohelix II"} spell_tables["thunder"]["am"] = {"Burst","Burst II"} spell_tables["light"] = {"Banish","Banish II","Holy","Banish III",} spell_tables["light"]["ga"] = {"Banishga","Banishga II"} spell_tables["light"]["helix"] = {"Luminohelix","Luminohelix II"} spell_tables["dark"] = {"Impact"} spell_tables["dark"]["ga"] = {"Comet"} spell_tables["dark"]["helix"] = {"Noctohelix", "Noctohelix II"} spell_tables["cure"] = {"Cure","Cure II","Cure III","Cure IV","Cure V","Cure VI"} spell_tables["cure"]["ga"] = {"Curaga","Curaga II","Curaga III","Curaga IV","Curaga V",} spell_tables["cure"]["ra"] = {"Cura","Cura II","Cura III"} spell_tables["drain"] = {"Aspir","Aspir II","Aspir III","Drain","Drain II","Drain III"} spell_tables["drain"]["ga"] = spell_tables["drain"] spell_tables["drain"]["ra"] = spell_tables["drain"] spell_tables["aspir"] = spell_tables["drain"] spell_tables["aspir"]["ga"] = spell_tables["drain"] spell_tables["aspir"]["ra"] = spell_tables["drain"] spell_tables["absorb"] = {"Absorb-Acc","Absorb-TP","Absorb-Attri","Absorb-STR","Absorb-DEX","Absorb-VIT","Absorb-AGI","Absorb-INT","Absorb-MND","Absorb-CHR"} spell_tables["absorb"]["ga"] = spell_tables["absorb"] spell_tables["absorb"]["ra"] = spell_tables["absorb"] local indices = { fire = 1, wind = 2, thunder = 3, light = 4, ice = 5, water = 6, earth = 7, dark = 8, } function execute_spell_cast(spell_type, arg) local current_spell_table = nil if spell_type == nil then current_spell_table = spell_tables[current_element] else current_spell_table = spell_tables[current_element][spell_type] end if arg == nil then arg = 1 end arg = tonumber(arg) if current_spell_table == nil or arg > #current_spell_table then windower.add_to_chat(206,"Invalid Spell.") return end windower.chat.input("/ma \""..current_spell_table[arg].."\" <"..target_mode..">") end windower.register_event("unhandled command", function (command, arg) if command == "boom" or command == "nuke" then execute_spell_cast(nil, arg) elseif command == "boomga" or command == "bga" then execute_spell_cast("ga", arg) elseif command == "boomra" or command == "bra" then execute_spell_cast("ra", arg) elseif command == "boomhelix" or command == "bhelix" then execute_spell_cast("helix", arg) elseif command == "boomam" or command == "bam" then execute_spell_cast("am", arg) end end) windower.register_event('addon command', function (command, arg) if command == "boom" or command == "nuke" then execute_spell_cast(nil, arg) elseif command == "boomga" or command == "bga" then execute_spell_cast("ga", arg) elseif command == "boomra" or command == "bra" then execute_spell_cast("ra", arg) elseif command == "boomhelix" or command == "bhelix" then execute_spell_cast("helix", arg) elseif command == "boomam" or command == "bam" then execute_spell_cast("am", arg) elseif command == "target" then if arg then arg = string.lower(arg) target_mode = arg else targets_index = targets_index % #targets + 1 target_mode = targets[targets_index] end windower.add_to_chat(206,"Target Mode is now: "..target_mode) elseif command == "element" or command == "mode" then arg = string.lower(arg) if elements:contains(arg) or other_modes:contains(arg) then current_element = arg windower.add_to_chat(206,"Element Mode is now: "..string.ucfirst(current_element)) else windower.add_to_chat(206,"Invalid element") end elseif command == "cycle" then if arg then arg = string.lower(arg) end if arg == nil then if not elements:contains(current_element) then elements_index = 1 else elements_index = indices[current_element] elements_index = elements_index % 8 + 1 end current_element = elements[elements_index] elseif arg == "back" then if not elements:contains(current_element) then elements_index = 1 else elements_index = indices[current_element] elements_index = elements_index - 1 end if elements_index < 1 then elements_index = 8 end current_element = elements[elements_index] elseif arg == "dark" then if not elements_dark:contains(current_element) then elements_index = 1 else elements_index = elements_index % 4 + 1 end current_element = elements_dark[elements_index] elseif arg == "light" then if not elements_light:contains(current_element) then elements_index = 1 else elements_index = elements_index % 4 + 1 end current_element = elements_light[elements_index] elseif arg == "fusion" or "fus" then if current_element ~= "fire" and current_element ~= "light" then current_element = "fire" elseif current_element == "fire" then current_element = "light" elseif current_element == "light" then current_element = "fire" end elseif arg == "distortion" or arg == "dist" then if current_element ~= "ice" and current_element ~= "water" then current_element = "ice" elseif current_element == "ice" then current_element = "water" elseif current_element == "water" then current_element = "ice" end elseif arg == "gravitation" or arg == "grav" then if current_element ~= "earth" and current_element ~= "dark" then current_element = "earth" elseif current_element == "earth" then current_element = "dark" elseif current_element == "dark" then current_element = "earth" end elseif arg == "fragmentation" or arg == "frag" then if current_element ~= "thunder" and current_element ~= "wind" then current_element = "thunder" elseif current_element == "thunder" then current_element = "wind" elseif current_element == "wind" then current_element = "thunder" end end windower.add_to_chat(206, "Element Mode is now: "..string.ucfirst(current_element)) elseif command == "show" or command == "current" or command == "showcurrent" then windower.add_to_chat(206, "----- Element Mode: "..string.ucfirst(current_element).." --- Target Mode: < "..target_mode.." > -----") end end)