local sets = require("sets") local texts = require("texts") local burden = require("burden") local pet_actions = { [136] = "activate", [139] = "deactivate", [141] = "fire", [142] = "ice", [143] = "wind", [144] = "earth", [145] = "thunder", [146] = "water", [147] = "light", [148] = "dark", [309] = "cooldown", [310] = "deus_ex_automata", } local maneuvers = S{ 141, 142, 143, 144, 145, 146, 147, 148, } str = 'Fire: \\cs(${color_fire|255,255,255})${fire|0}\\cr - ${time_fire|0}s - ${risk_fire|0}%' str = str .. '\nIce: \\cs(${color_ice|255,255,255})${ice|0}\\cr - ${time_ice|0}s - ${risk_ice|0}%' str = str .. '\nWind: \\cs(${color_wind|255,255,255})${wind|0}\\cr - ${time_wind|0}s - ${risk_wind|0}%' str = str .. '\nEarth: \\cs(${color_earth|255,255,255})${earth|0}\\cr - ${time_earth|0}s - ${risk_earth|0}%' str = str .. '\nThunder: \\cs(${color_thunder|255,255,255})${thunder|0}\\cr - ${time_thunder|0}s - ${risk_thunder|0}%' str = str .. '\nWater: \\cs(${color_water|255,255,255})${water|0}\\cr - ${time_water|0}s - ${risk_water|0}%' str = str .. '\nLight: \\cs(${color_light|255,255,255})${light|0}\\cr - ${time_light|0}s - ${risk_light|0}%' str = str .. '\nDark: \\cs(${color_dark|255,255,255})${dark|0}\\cr - ${time_dark|0}s - ${risk_dark|0}%' local hud = texts.new(str, settings) function update_hud(element) hud[element] = burden[element] risk = burden[element] - burden.threshold hud["risk_" .. element] = risk > 0 and risk or 0 hud["color_" .. element] = "255," .. (risk > 33 and 0 or 255) .. "," .. (risk > 0 and 0 or 255) hud["time_" .. element] = (burden[element] / burden.decay_rate) * 3 end windower.register_event("action", function(act) local abil_id = act['param'] local actor_id = act['actor_id'] local player = windower.ffxi.get_player() local pet_index = windower.ffxi.get_mob_by_index(player.index).pet_index if player.main_job_id ~= 18 then return end if act["category"] == 6 and actor_id == player.id and pet_actions[abil_id] then burden:update(pet_actions[abil_id]) -- Always assumes good burden (+15). if maneuvers:contains(abil_id) then if act.targets[1].actions[1].param > 0 then burden[pet_actions[abil_id]] = burden.threshold + act.targets[1].actions[1].param -- Corrects for bad burden when over threshold. end update_hud(pet_actions[abil_id]) end end end) local function decay_event() for element in pairs(burden) do update_hud(element) end end burden.set_decay_event(decay_event) windower.register_event("zone change", function() burden:zone() end) local function update_decay_rate(buff_id) if buff_id == 305 then burden:update_decay_rate() end end windower.register_event("gain buff", update_decay_rate) windower.register_event("lose buff", update_decay_rate) decay_event() return hud