--[[ Copyright © 2015, Mike McKee All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of enemybar nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Mike McKee BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] targetBarHeight = 12 targetBarWidth = 598 subtargetBarHeight = 12 subtargetBarWidth = 198 visible = false bg_cap_path = windower.addon_path.. 'bg_cap.png' bg_body_path = windower.addon_path.. 'bg_body.png' fg_body_path = windower.addon_path.. 'fg_body.png' center_screen = windower.get_windower_settings().x_res / 2 - targetBarWidth / 2 text_settings = {} text_settings.pos = {} text_settings.pos.x = center_screen text_settings.pos.y = 50 text_settings.text = {} text_settings.text.size = 14 text_settings.text.font = 'Arial' text_settings.text.fonts = {'Arial'} text_settings.text.stroke = {} text_settings.text.stroke.width = 2 text_settings.text.stroke.alpha = 127 text_settings.text.stroke.red = 50 text_settings.text.stroke.green = 50 text_settings.text.stroke.blue = 50 text_settings.flags = {} text_settings.flags.bold = true text_settings.flags.draggable = false text_settings.bg = {} text_settings.bg.visible = false tbg_cap_settings = {} tbg_cap_settings.pos = {} tbg_cap_settings.pos.x = center_screen tbg_cap_settings.pos.y = 50 tbg_cap_settings.visible = true tbg_cap_settings.color = {} tbg_cap_settings.color.alpha = 255 tbg_cap_settings.color.red = 150 tbg_cap_settings.color.green = 0 tbg_cap_settings.color.blue = 0 tbg_cap_settings.size = {} tbg_cap_settings.size.width = 1 tbg_cap_settings.size.height = 598 tbg_cap_settings.texture = {} tbg_cap_settings.texture.path = bg_cap_path tbg_cap_settings.texture.fit = true tbg_cap_settings.repeatable = {} tbg_cap_settings.repeatable.x = 1 tbg_cap_settings.repeatable.y = 1 tbg_cap_settings.draggable = false stbg_cap_settings = {} stbg_cap_settings.pos = {} stbg_cap_settings.pos.x = center_screen stbg_cap_settings.pos.y = 50 stbg_cap_settings.visible = true stbg_cap_settings.color = {} stbg_cap_settings.color.alpha = 255 stbg_cap_settings.color.red = 0 stbg_cap_settings.color.green = 51 stbg_cap_settings.color.blue = 255 stbg_cap_settings.size = {} stbg_cap_settings.size.width = 1 stbg_cap_settings.size.height = subtargetBarHeight stbg_cap_settings.texture = {} stbg_cap_settings.texture.path = bg_cap_path stbg_cap_settings.texture.fit = true stbg_cap_settings.repeatable = {} stbg_cap_settings.repeatable.x = 1 stbg_cap_settings.repeatable.y = 1 stbg_cap_settings.draggable = false tbg_body_settings = {} tbg_body_settings.pos = {} tbg_body_settings.pos.x = center_screen tbg_body_settings.pos.y = 50 tbg_body_settings.visible = true tbg_body_settings.color = {} tbg_body_settings.color.alpha = 255 tbg_body_settings.color.red = 150 tbg_body_settings.color.green = 0 tbg_body_settings.color.blue = 0 tbg_body_settings.size = {} tbg_body_settings.size.width = targetBarWidth tbg_body_settings.size.height = targetBarHeight tbg_body_settings.texture = {} tbg_body_settings.texture.path = bg_body_path tbg_body_settings.texture.fit = true tbg_body_settings.repeatable = {} tbg_body_settings.repeatable.x = 1 tbg_body_settings.repeatable.y = 1 tbg_body_settings.draggable = false stbg_body_settings = {} stbg_body_settings.pos = {} stbg_body_settings.pos.x = center_screen + 400 stbg_body_settings.pos.y = 65 stbg_body_settings.visible = true stbg_body_settings.color = {} stbg_body_settings.color.alpha = 255 stbg_body_settings.color.red = 0 stbg_body_settings.color.green = 51 stbg_body_settings.color.blue = 255 stbg_body_settings.size = {} stbg_body_settings.size.width = subtargetBarWidth stbg_body_settings.size.height = subtargetBarHeight stbg_body_settings.texture = {} stbg_body_settings.texture.path = bg_body_path stbg_body_settings.texture.fit = true stbg_body_settings.repeatable = {} stbg_body_settings.repeatable.x = 1 stbg_body_settings.repeatable.y = 1 stbg_body_settings.draggable = false tfgg_body_settings = {} tfgg_body_settings.pos = {} tfgg_body_settings.pos.x = center_screen tfgg_body_settings.pos.y = 50 tfgg_body_settings.visible = true tfgg_body_settings.color = {} tfgg_body_settings.color.alpha = 200 tfgg_body_settings.color.red = 255 tfgg_body_settings.color.green = 0 tfgg_body_settings.color.blue = 0 tfgg_body_settings.size = {} tfgg_body_settings.size.width = targetBarWidth tfgg_body_settings.size.height = targetBarHeight tfgg_body_settings.texture = {} tfgg_body_settings.texture.path = fg_body_path tfgg_body_settings.texture.fit = true tfgg_body_settings.repeatable = {} tfgg_body_settings.repeatable.x = 1 tfgg_body_settings.repeatable.y = 1 tfgg_body_settings.draggable = false tfg_body_settings = {} tfg_body_settings.pos = {} tfg_body_settings.pos.x = center_screen tfg_body_settings.pos.y = 50 tfg_body_settings.visible = true tfg_body_settings.color = {} tfg_body_settings.color.alpha = 255 tfg_body_settings.color.red = 255 tfg_body_settings.color.green = 51 tfg_body_settings.color.blue = 0 tfg_body_settings.size = {} tfg_body_settings.size.width = targetBarWidth tfg_body_settings.size.height = targetBarHeight tfg_body_settings.texture = {} tfg_body_settings.texture.path = fg_body_path tfg_body_settings.texture.fit = true tfg_body_settings.repeatable = {} tfg_body_settings.repeatable.x = 1 tfg_body_settings.repeatable.y = 1 tfg_body_settings.draggable = false stfg_body_settings = {} stfg_body_settings.pos = {} stfg_body_settings.pos.x = center_screen + 400 stfg_body_settings.pos.y = 65 stfg_body_settings.visible = true stfg_body_settings.color = {} stfg_body_settings.color.alpha = 255 stfg_body_settings.color.red = 0 stfg_body_settings.color.green = 102 stfg_body_settings.color.blue = 255 stfg_body_settings.size = {} stfg_body_settings.size.width = subtargetBarWidth stfg_body_settings.size.height = subtargetBarHeight stfg_body_settings.texture = {} stfg_body_settings.texture.path = fg_body_path stfg_body_settings.texture.fit = true stfg_body_settings.repeatable = {} stfg_body_settings.repeatable.x = 1 stfg_body_settings.repeatable.y = 1 stfg_body_settings.draggable = false defaults = {} defaults.font = 'Arial' defaults.font_size = 14 defaults.pos = {} defaults.pos.x = 400 defaults.pos.y = 50 settings = config.load(defaults) config.save(settings) config.register(settings, function(settings_table) --Validating settings.xml values local nx = 0 if settings_table.pos.x == nil or settings_table.pos.x < 0 then nx = center_screen else nx = settings_table.pos.x end text_settings.pos.x = nx text_settings.pos.y = settings_table.pos.y text_settings.text.font = settings_table.font text_settings.text.size = settings_table.font_size tbg_cap_settings.pos.x = nx tbg_cap_settings.pos.y = settings_table.pos.y stbg_cap_settings.pos.x = nx stbg_cap_settings.pos.y = settings_table.pos.y tbg_body_settings.pos.x = nx tbg_body_settings.pos.y = settings_table.pos.y stbg_body_settings.pos.x = nx stbg_body_settings.pos.y = settings_table.pos.y tfgg_body_settings.pos.x = nx tfgg_body_settings.pos.y = settings_table.pos.y tfg_body_settings.pos.x = nx tfg_body_settings.pos.y = settings_table.pos.y stfg_body_settings.pos.x = nx stfg_body_settings.pos.y = settings_table.pos.y tbg_cap_l = images.new(tbg_cap_settings) tbg_cap_r = images.new(tbg_cap_settings) tbg_body = images.new(tbg_body_settings) tfgg_body = images.new(tfgg_body_settings) tfg_body = images.new(tfg_body_settings) t_text = texts.new(' ${name|(Name)} - HP: ${hpp|(100)}% ${debug|}', text_settings) stbg_cap_l = images.new(stbg_cap_settings) stbg_cap_r = images.new(stbg_cap_settings) stbg_body = images.new(stbg_body_settings) stfg_body = images.new(stfg_body_settings) st_text = texts.new(' ${name|(Name)}', text_settings) tbg_cap_l:pos_x(tbg_cap_l:pos_x() - 1) tbg_cap_r:pos_x(tbg_cap_r:pos_x() + targetBarWidth + 1) stbg_cap_l:pos(stbg_cap_l:pos_x() + 399, 65) stbg_cap_r:pos(stbg_cap_r:pos_x() + subtargetBarWidth + 1, 65) stfg_body:pos(stfg_body:pos_x() + 400, 65) stbg_body:pos(stbg_body:pos_x() + 400, 65) st_text:pos(st_text:pos_x() + 400, 65) end) check_claim = function(claim_id) if player_id == claim_id then return true else for i = 1, 5, 1 do member = windower.ffxi.get_mob_by_target('p'..i) if member == nil then -- do nothing elseif member.id == claim_id then return true end end end return false end target_change = function(index) if index == 0 then visible = false else visible = true end end